Others Abandoned Alice Awakening [v0.4.2 Stable] [StickJump]

3.30 star(s) 49 Votes

Zans

Newbie
Nov 17, 2016
67
294
Ok... that change log looks incredibly promising. I'll give it a shot this afternoon!
 

OzBrit

Member
Jan 31, 2018
212
202
hack / cheat
C:\Users\XXXXX\AliceAwakening
Your "user name" XXXXX
make backup from save.save
find the thing what you will change + write down the ammount.
Save the file / load the game ...

items :

"972828786154656": - choco sticks
"768945341707988": - tea
"991638712465030": - soda can
"792084190309536": - chips
"863602483549654": - nirnroot
"133335147158434": - coffee
"985427301382468": - e - drink
"375236297301015": - pelmeni
"823013225845519": - spinach
"152489272521290": - gobayo
"677867800014759": - black toothpaste
"151585822980468": - pheromones
"747011960406860": - watch
"831716977780015": - golden loaf
"696037491793787": - acraga coa

"effects" :
(can be 0 or 1 / it is working also with more than 1 but after morning it goes to 0 )

"731668767937006": Lazy guy
"525443671133376": collector
"594980825649134": crush
"945676666637324": refreshed
"627147839706560": peeping tom
"954011872258745": relieved
"155390635820998": chef
Thanks for posting this but not sure if you are referring to the current version 0.2.0a as I can't find a reference to these using a search function or visual scan and as others have said not sure how you change the indicator on them either.
 

Pr0man

Member
Jul 23, 2017
406
816
Thanks for posting this but not sure if you are referring to the current version 0.2.0a as I can't find a reference to these using a search function or visual scan and as others have said not sure how you change the indicator on them either.
Does totally work on version 0.2.0a, did it myself.

Just using notepad++ on the save.save and save1.save works fine, they are gonna be a long unsorted list, but just searching for a value like nirnroot, so "863602483549654" entered into the search function of it should yield a result - altering it is as simple as adding the numerical value right after the : following the value you searched for. Make sure you don't have a spacebar pasted in as well.
 
  • Like
Reactions: OzBrit

Rhomphaia

New Member
Jul 29, 2018
13
11
This game feels way too slow for my liking, but it shows promise.
There needs to be a text skip option, a way to speed up/skip transitions, and preferably a way to manually save and load.
Starting up the game feels incredibly sluggish too.
 

Pr0man

Member
Jul 23, 2017
406
816
This game feels way too slow for my liking, but it shows promise.
There needs to be a text skip option, a way to speed up/skip transitions, and preferably a way to manually save and load.
Starting up the game feels incredibly sluggish too.
In general, the game feels pretty slow - in play, as well as in progression. Though I'm somewhat certain the long startup time and the splash screens in regards to the adult warning and the night/day transition are there to hide loading times, which I assume is an issue that Unity has. Some bigger Unity games can take a good while just to start up, whereas something in Ren'Py just gets fired up and runs without many loading gates inbetween.

Some thoughts on the actual gameplay from my end:

Night actions have a relatively long winddown if you try to play it safe, because hey, early on you miss the meter to tell you the danger value and points are too scarce to invest heavily in it, because every other stat needs decent buildup - given how costly the levels up to 30 can be when you want to improve on other things as well to cut down time (maybe level 10 in AP to get those 2 extra actions without buffs and a decent buildup in tenderness to gain more points per action) is a bit harsh and leaves the player with either long wait times in between clicks, or the pretty big risk of having to book it.
The grind definitely is still noticeable, especially when its heading towards the 60+ mark of skills, where a couple points barely make a difference it feels like, yet cost a small fortune. The cost skyrockets rather quickly, while the items that would reduce costs/increase gains - which in conjunction with status effects and buff-increasing items can be pretty powerful - are just too unreliably obtained to base any strategy around without having to cut down on obtainable buffs. At the very least the item issue will be somewhat adressed in the next update, which might speed things up quite a bit if you just receive random goodies at the end of the day.
I wouldn't mind a small reduction towards the grind later on though, because that's where it's really hitting hard. Early on it's somewhat okay, as you don't have all that many AP and nights are over pretty quickly because the less intrusive actions also have lesser buildup, but when you have to wait ~10s per action for the danger to decrease because an action increases it by 60 and have 14+ AP, but also want to get the most bang for your buck because you invested some items into the night to get a good amount of points, its starting to become pretty annoying to deal with.

Overall though, I keep coming back to play it, either because of the art style or the premise, or the writing... Or maybe a combination of them. So something is done right somewhere. If money wasn't so goddamn tight right now I'd go out of my way to support this project - and not many can state that. :)
 
  • Like
Reactions: OzBrit

Skamui

New Member
Apr 6, 2018
13
8
Você quis dizer:
This game looks like a perfectly creation OMG. For now, i'm just need a cheat engine to love this game more and more...
 

PrinceWulf

Newbie
Mar 3, 2018
62
33
Alrighty, this is my take on 0.2 version of the game:
+I really like the graphics. even when it comes to animation it feels really fluid.
+The realtionship between characters so far is believable and feels legit.
+When it comes to text, there are only couple of mishaps.
*The grind in game is from my perspective well made, but I can see how some people wouldn't want to spend about half an hour for a bit more content each time. Which I am sure can be more easy to swallow with more events through-out day. There are a bit over 10 of em atm, some with decisions. I am certain throughout time that number shall increase. At least it did with this update. Even already existing scenarios got change up a bit.
-While I believe I have found all the "spots" on Alice's body, it would be nice to have a better indicator on all clickable areas during night mode.
-I recommed that a player is able to check "guide/rules" of night mode at any time during it. I haven't had any problems with that part of gameplay, but from previous comments it sure feels like some don't understand those well. Just adding a help icon somewhere to make guide reappear should be more than enough.
-So far there is only 1 save file. I hope such thing can be changed for better in future, since it enables players to experiment more, which results in finding bugs a lot faster as well.

Overall tho? I recommend anyone that doesn't mind a bit of grinding to be rewarded. To those that don't like to grind, I'm sure there are some cheat engines out there which will help you get to desired scenes/moments easier. Game deserves 5 stars from me, at very least for 0.2 version. Not to mention it is made by one person apparently, so clap clap to that one person.
 
  • Like
Reactions: StickJump
3.30 star(s) 49 Votes