This game feels way too slow for my liking, but it shows promise.
There needs to be a text skip option, a way to speed up/skip transitions, and preferably a way to manually save and load.
Starting up the game feels incredibly sluggish too.
In general, the game feels pretty slow - in play, as well as in progression. Though I'm somewhat certain the long startup time and the splash screens in regards to the adult warning and the night/day transition are there to hide loading times, which I assume is an issue that Unity has. Some bigger Unity games can take a good while just to start up, whereas something in Ren'Py just gets fired up and runs without many loading gates inbetween.
Some thoughts on the actual gameplay from my end:
Night actions have a relatively long winddown if you try to play it safe, because hey, early on you miss the meter to tell you the danger value and points are too scarce to invest heavily in it, because every other stat needs decent buildup - given how costly the levels up to 30 can be when you want to improve on other things as well to cut down time (maybe level 10 in AP to get those 2 extra actions without buffs and a decent buildup in tenderness to gain more points per action) is a bit harsh and leaves the player with either long wait times in between clicks, or the pretty big risk of having to book it.
The grind definitely is still noticeable, especially when its heading towards the 60+ mark of skills, where a couple points barely make a difference it feels like, yet cost a small fortune. The cost skyrockets rather quickly, while the items that would reduce costs/increase gains - which in conjunction with status effects and buff-increasing items can be pretty powerful - are just too unreliably obtained to base any strategy around without having to cut down on obtainable buffs. At the very least the item issue will be somewhat adressed in the next update, which might speed things up quite a bit if you just receive random goodies at the end of the day.
I wouldn't mind a small reduction towards the grind later on though, because that's where it's really hitting hard. Early on it's somewhat okay, as you don't have all that many AP and nights are over pretty quickly because the less intrusive actions also have lesser buildup, but when you have to wait ~10s per action for the danger to decrease because an action increases it by 60 and have 14+ AP, but also want to get the most bang for your buck because you invested some items into the night to get a good amount of points, its starting to become pretty annoying to deal with.
Overall though, I keep coming back to play it, either because of the art style or the premise, or the writing... Or maybe a combination of them. So something is done right somewhere. If money wasn't so goddamn tight right now I'd go out of my way to support this project - and not many can state that.