kwanlier

Active Member
Oct 26, 2019
562
1,060
Hello, I've seen few posts about this game and intiface (here and other forums). And since I couldn't find any mod or something for it. I've made it my self. Almost. I modified BonedMod and created bridge program for communication to intiface. Only change to BonedMod is that i gave it communication to that bridge and otherwise it's same as v6b. You can download bridge and modified BonedMod on . There is only source code for my bridge program and not for BonedMod, because it's not my work and I just decompiled it and modified.

Currently are supported only vibrators, but I am sure that anyone should be able to modify it for their demmands.


It should be working fine, but just in case backup your game.
Interesting...can you do this for the base game only?
 

__Aksil__

Newbie
Aug 4, 2022
19
0
Interesting...can you do this for the base game only?
maybe, but I haven't looked into its base code. Also I'm not sure of it's use case. Now it's being triggered by certain actions during h_scenes and in base game they are only when is eve knocked out/died. Maybe in gallery, but it would be mess, because there are 4 slots for her. So for that reason I integrated it into mod, that allows those scenes, when you are still able to play the game.

If you want to do something with it, just send float value 0-1 via udp to localhost:54321
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
Now it's being triggered by certain actions during h_scenes and in base game they are only when is eve knocked out/died.
I think this phrase is more than enough.

The reason for the question is that BonedMod check whether the Assembly-CSharp.dll is original or not (Which is kind of make sense to not have mod over mod and has a conflict)

I want the Initiface to work on base game only for sole reason : KMOD

On the side note, when I read on how many device this library support and found that it support most of the product from these manufacturer. From there, I checked on how many device do that manufacturer make and lo and behold, A LOT, I mean A LOT; not just vibrator, but also plug, flesh light, or even weird stuff :ROFLMAO::ROFLMAO::ROFLMAO:
 
Last edited:

__Aksil__

Newbie
Aug 4, 2022
19
0
I think this phrase is more than enough.

The reason for the question is that BonedMod check whether the Assembly-CSharp.dll is original or not (Which is kind of make sense to not have mod over mod and has a conflict)

I want the Initiface to work on base game only for sole reason : KMOD

On the side note, when I read on how many device this library support and found that it support most of the product from these manufacturer. From there, I checked on how many device do that manufacturer make and lo and behold, A LOT, I mean A LOT; not just vibrator, but also plug, flesh light, or even weird stuff :ROFLMAO::ROFLMAO::ROFLMAO:
yup, it supports like anything. I didn't know about BonedMod checking.

Honestly I think the best option is to implement it to every mod respectively (it was like 100 lines of code max). Every mod is different and based around something else, so it's even better for you, because you can trigger it, when YOU want it and not when the base game wants. If you want, I can send you my code that I added to Boned for you to inspiere and maybe even help out. By the way, I made it with plugs in mind so, that's the reason it only supports vibrator, cuz plug is vibrator.

If your KMOD is running on .NET 4.5+ you don't even need my program for the Intiface and you can ship it directly with KMOD.
 

__Aksil__

Newbie
Aug 4, 2022
19
0
KMod is just a an edited Assembly-CSharp.dll so I don't think it's a .NET
yeah, but it's still C# and C# is running on .NET . And all unity games run on C#, but maybe when compiling it target's some old LTS .NET, but I'm not sure about that.

Also if KMod is just an edited Assembly-cs, it would be pain for you to rebase it from my edited assembly with intiface integration, as you said earlier (to modify base game).
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
yeah, but it's still C# and C# is running on .NET . And all unity games run on C#, but maybe when compiling it target's some old LTS .NET, but I'm not sure about that.

Also if KMod is just an edited Assembly-cs, it would be pain for you to rebase it from my edited assembly with intiface integration, as you said earlier (to modify base game).
Yeah...that would be pain...not to mention that even if I brute through, I have no vibrator to test it...
 

BorgarKing

Member
Oct 21, 2022
154
186
Just a clothing and hair. The body and face can be done with any body mod (CBBE, UBE etc...) and it may look even better!
 
Apr 28, 2021
36
9
so, been trying he bonedmod, l like the grab struggles and all that, but the enemy's difficulty just seems unreasonably hard, i wanted a challenge but not this lol, idk if im playing wrong or have a bug, but like, the flying bugs and the zombie looking dudes are tanky as hell, taking about 15 hits to kill each, and god forbit i get a green or purple teleporting one, just unkillable those, but im looking for either some help as to "get gud" or if this is actually a bug or something and they aren't supposed to be nearly unbeatalbe, hard to really do anything when you walk into a room and are instantly pinned by 3 purples dudes and just have to restart cus you used all your magic and swung as many times as you could before 5 seconds later ya dead. also the xp gain from sex is kinda useless if when you die you gotta load a save point anyways, but nice if you manage to live to get to a save i guess? eitherway enjoying the mod for the most part
 
Apr 28, 2021
36
9
so, been trying he bonedmod, l like the grab struggles and all that, but the enemy's difficulty just seems unreasonably hard, i wanted a challenge but not this lol, idk if im playing wrong or have a bug, but like, the flying bugs and the zombie looking dudes are tanky as hell, taking about 15 hits to kill each, and god forbit i get a green or purple teleporting one, just unkillable those, but im looking for either some help as to "get gud" or if this is actually a bug or something and they aren't supposed to be nearly unbeatalbe, hard to really do anything when you walk into a room and are instantly pinned by 3 purples dudes and just have to restart cus you used all your magic and swung as many times as you could before 5 seconds later ya dead. also the xp gain from sex is kinda useless if when you die you gotta load a save point anyways, but nice if you manage to live to get to a save i guess? eitherway enjoying the mod for the most part
yea i was right, my game was bugged, had to do with my resolution somehow? making enemies far off scene spawn in alto sooner so as soon as i enter a door im getting rushed by 3-5 enemys at a time, and usually atleast one green and purple, if not 3 purple teleporter's at once... but got that issue fixed, enemys arn't as tanks now either too. dyeing alot more reasonably now, idk what the hell went wrong with my game tbh, but now it's actually playable,
 
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