__Aksil__

Newbie
Aug 4, 2022
19
0
1. The issue in the KMod is gone as I change from "one thrust" to "one moan" instead as I set to initiate after the moaning sound is instantiate; I plan to check whether this work or not now if I get the controller to work.
View attachment 4890783
2. For the port, I set it up like this (Same goes for the bridge as I recompile a new AQEbridge)
View attachment 4890792
I put this at the end of the GameManager/Start(), however, seems like no data is being sent out, probably forget to "start" the plucontroller at the start of the game.

3. As of now, The bridge still getting Time outed from time to time.
Hmmm, I might be little confused.
What is this.Thrust and this.UDPStart? Is this.Thrust where is the controller?
You shouldnt need the udpsender anywhere else than the controller.

Seems like you didnt started the controller. And you have to create only one controller and then use it.

You can also use controller.Strength+=someValue instead of controller.Thrust()
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
Hmmm, I might be little confused.
What is this.Thrust and this.UDPStart? Is this.Thrust where is the controller?
You shouldnt need the udpsender anywhere else than the controller.
Things might be weird, so please bear with me.

What is this.Thrust and this.UDPStart? Is this.Thrust where is the controller?
The "This.thrust.thrust()" is where I call the "Thrust" inside the Plug controller.

Seems like you didnt started the controller. And you have to create only one controller and then use it.
How do I instantiate the Plug controller?
From what I understand is that; I must instantiate it inside the Gamemanager() -> preferably at the Gamemanager/Start()

You can also use controller.Strength+=someValue instead of controller.Thrust()
I think I will use this by replace the "Some value" with value from KMod.
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
Alright, I manage to make this now
1748624355215.png
Now...what I have do...is to find a way to initiate the "thrust" in every moaning
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
A little bit of good news, I managed to make this
1748633962562.png
by using the KMod's arousal value, however not only the controller does not vibrate at all, the time out problem is kinda bad as the time out literally happen after sending 5 values.
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
Oh nice! What was the issue? I'm pretty sure that you will find a way to do it.
Well, I managed to did this so far
1748634152885.png
but I did not feel my controller vibrate at all, so I wonder what did I did wrong.
Also, the time out problem is, NGL, kinda serious.
 

__Aksil__

Newbie
Aug 4, 2022
19
0
Well, I managed to did this so far
View attachment 4892023
but I did not feel my controller vibrate at all, so I wonder what did I did wrong.
Also, the time out problem is, NGL, kinda serious.
The bridge program doesn't see your controller, in previous images it wrote out name of connected device. Now it's not writing anything, so that's the reason why you don't feel anything.

I'll look into the timeout issue, can you look into log why it really disconnected?
 

__Aksil__

Newbie
Aug 4, 2022
19
0
In intiface there is tab with devices, you can check there if is your controller really connected. If so, bridge should be able to find it on connecting.
 
Last edited:

kwanlier

Active Member
Oct 26, 2019
562
1,060
In intifaca there is tab with devices, you can check there if is your controller really connected. If so, bridge should be able to find it on connecting.
1748635008974.png

its_working_star_wars.gif

The only bad thing that I have right now is the time out that's happening when I take this snippet, other than that, I will have to adjust the vibration strength.

So Thank you for your patience!
 

__Aksil__

Newbie
Aug 4, 2022
19
0
View attachment 4892073

View attachment 4892076

The only bad thing that I have right now is the time out that's happening when I take this snippet, other than that, I will have to adjust the vibration strength.

So Thank you for your patience!
I'm glad that it works. Good job!

The timing out issue is weird, whatever I do, I am unable to get timed out. Do you run the latest version? 1748635760721.png
(its now using async reading, so it can pong the server)
 

kwanlier

Active Member
Oct 26, 2019
562
1,060
I'm glad that it works. Good job!

The timing out issue is weird, whatever I do, I am unable to get timed out. Do you run the latest version? View attachment 4892119
(its now using async reading, so it can pong the server)
I don't think I get the latest version, so let me re-comply first.
PS. I think I also run into another problem; the vibration won't stop :ROFLMAO: not until I alt-tab
 

__Aksil__

Newbie
Aug 4, 2022
19
0
I don't think I get the latest version, so let me re-comply first.
PS. I think I also run into another problem; the vibration won't stop :ROFLMAO: not until I alt-tab
Yea, I know about that, the bridge will remember the last message from game, when it's paused or on background. Well let's say it's feature ;).
 
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