__Aksil__

Newbie
Aug 4, 2022
25
2
11
Thank you for your help. I've gotten to stage 4 of your instructions but can't figure out how to tell the studio to add the references (it never asked) This is where I am now I've managed to find the Kmod additions but not the detailed parts I think. I'm also trying to figure out how to undo the difficulty increase on escape button mashing. Rapid mashing has always been a bugbear of mine.

No worries, about adding references, there is official tutorial . Then you select browse and navige to the dlls.

And about that image. I think, that its decompiled badly or incorrectly loaded. There should be 1 of 1 project. You create it with dnspy. Open dnSpy, drag&drop assembly.dll. Then select it and click file>export to project. You should get folder with .sln and project name folder. Inside that folder should be project files and .csproj.
Should look somethnig like this:
1752597752971.png
In project name folder (you may have different files/folders):
1752597770743.png
 
Jan 7, 2025
4
0
1
No worries, about adding references, there is official tutorial . Then you select browse and navige to the dlls.

And about that image. I think, that its decompiled badly or incorrectly loaded. There should be 1 of 1 project. You create it with dnspy. Open dnSpy, drag&drop assembly.dll. Then select it and click file>export to project. You should get folder with .sln and project name folder. Inside that folder should be project files and .csproj.
Should look somethnig like this:
View attachment 5045390
In project name folder (you may have different files/folders):
View attachment 5045391
Okay so I got it to open, adjusted the scripts fixed the game over screen typo and am trying to build it but it gives me errors. I'm not sure what I'm doing wrong. Thank you so much for helping my smooth brain through this.

I think I figured out what is happening but not how to fix it. The program is reading UnityEngine.UI as just UnityEngine... Damn Computers
 
Last edited:

__Aksil__

Newbie
Aug 4, 2022
25
2
11
Okay so I got it to open, adjusted the scripts fixed the game over screen typo and am trying to build it but it gives me errors. I'm not sure what I'm doing wrong. Thank you so much for helping my smooth brain through this.

I think I figured out what is happening but not how to fix it. The program is reading UnityEngine.UI as just UnityEngine... Damn Computers
Nice, good job. The issue you are having is quite simple. That unity lib requires .Net 3.5, but you are targetting 2.0. You just retarget and should be fine. is link to official guide how to retarget. Then it should load that lib correctly.

So UnityEngine.UI is not loading at all and not as just UnityEngine.

And btw if you have some issues like missing usings or warnings, you can double click that error/warning to navigete to it and then press alt+enter. That will pop-up menu with refactoring and quick fixing. If its something simple may, this will fix it quickly. (But you need that lib loaded properly.)
 

kwanlier

Active Member
Oct 26, 2019
585
1,081
328
Okay so I got it to open, adjusted the scripts fixed the game over screen typo and am trying to build it but it gives me errors. I'm not sure what I'm doing wrong. Thank you so much for helping my smooth brain through this.

I think I figured out what is happening but not how to fix it. The program is reading UnityEngine.UI as just UnityEngine... Damn Computers
Have fun modding
 

kwanlier

Active Member
Oct 26, 2019
585
1,081
328
How did the toy integration plugin go?
I tested on the XBox controller. The result is "Kind of working, but not in the way I want".

- Constantly vibrating instead of pulsing with a matching rhythm of the penetration. Which is to be expected considering I pair it with KMOD's variable, which is constantly increase throughout the H scene.
- Won't stop vibrating until Alt-Tab, which I don't mind
 

Ambller

Newbie
Jun 14, 2022
38
3
107
I'm updating my h-game collection and came across this one. It's a good game, but I haven't heard anything about the dev since. Their Patreon account was already closed when I played it, and I can't find any information about them. Is there any information on what the developers are doing or they just disappear?
 

__Aksil__

Newbie
Aug 4, 2022
25
2
11
I tested on the XBox controller. The result is "Kind of working, but not in the way I want".

- Constantly vibrating instead of pulsing with a matching rhythm of the penetration. Which is to be expected considering I pair it with KMOD's variable, which is constantly increase throughout the H scene.
- Won't stop vibrating until Alt-Tab, which I don't mind


Thats weird, I got it synced with penetration. Depends on the variable. If it's over 1 it will be the same max vibration. Intiface requires 0 - 1 (0% - 100%).

And that alt-tab issue might be quite simple, but recently I don't have the time.
 

kwanlier

Active Member
Oct 26, 2019
585
1,081
328
I'd like to help, but idk how.
I actually just want to "Max force when penetration sound is played, then 0 force when the sound is not played", which I think I can tweak it on my own, and, just like you, I also don't have time (My Umamusume are waiting for me...).
 
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