CandyMilk98
Member
- Sep 9, 2023
- 190
- 18
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Okay so I got it to open, adjusted the scripts fixed the game over screen typo and am trying to build it but it gives me errors. I'm not sure what I'm doing wrong. Thank you so much for helping my smooth brain through this.No worries, about adding references, there is official tutorialYou must be registered to see the links. Then you select browse and navige to the dlls.
And about that image. I think, that its decompiled badly or incorrectly loaded. There should be 1 of 1 project. You create it with dnspy. Open dnSpy, drag&drop assembly.dll. Then select it and click file>export to project. You should get folder with .sln and project name folder. Inside that folder should be project files and .csproj.
Should look somethnig like this:
View attachment 5045390
In project name folder (you may have different files/folders):
View attachment 5045391
Nice, good job. The issue you are having is quite simple. That unity lib requires .Net 3.5, but you are targetting 2.0. You just retarget and should be fine.Okay so I got it to open, adjusted the scripts fixed the game over screen typo and am trying to build it but it gives me errors. I'm not sure what I'm doing wrong. Thank you so much for helping my smooth brain through this.
I think I figured out what is happening but not how to fix it. The program is reading UnityEngine.UI as just UnityEngine... Damn Computers
Now we just need to get them in the game as multi h-scenes or game oversOk, since people asked for more, here we go
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Have fun moddingOkay so I got it to open, adjusted the scripts fixed the game over screen typo and am trying to build it but it gives me errors. I'm not sure what I'm doing wrong. Thank you so much for helping my smooth brain through this.
I think I figured out what is happening but not how to fix it. The program is reading UnityEngine.UI as just UnityEngine... Damn Computers
I tested on the XBox controller. The result is "Kind of working, but not in the way I want".How did the toy integration plugin go?
I tested on the XBox controller. The result is "Kind of working, but not in the way I want".
- Constantly vibrating instead of pulsing with a matching rhythm of the penetration. Which is to be expected considering I pair it with KMOD's variable, which is constantly increase throughout the H scene.
- Won't stop vibrating until Alt-Tab, which I don't mind
I actually just want to "Max force when penetration sound is played, then 0 force when the sound is not played", which I think I can tweak it on my own, and, just like you, I also don't have time (My Umamusume are waiting for me...).I'd like to help, but idk how.
While studying Blender I extracted meshes and textures from a game and tried to make different scenes
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"Hmmm...From the tightness of her grips, how her cervix kisses my tip, and the way she does the leglock...there's no going back now..."Kind of late but...
He is having a post-nut clarity (or a post-nut Depression XD)
View attachment 5063671
There's just one thing I hate about this game"Hmmm...From the tightness of her grips, how her cervix kisses my tip, and the way she does the leglock...there's no going back now..."
real :'|There's just one thing I hate about this game
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