Adonisss

New Member
Feb 6, 2022
3
0
11
also i cant seem to get multiple/two of the regular zombies to gangbang eve, how do i trigger the event?
 

ProtocolX67

New Member
May 29, 2024
1
0
11
Is there any hidden Facehugger scenes in the game, or those were just fanworks posted in the thread earlier.
Still, hit me with anything Facehugger related stuff you have, will be much appreciated
 

kwanlier

Active Member
Oct 26, 2019
585
1,081
328
Spine2D? if someone edit the boobs size to big, would it still work? bcz PNG not made in Spine? i dunno
If the size of the image is not the same, most likely for the "bigger than original case", it will not work and it will look weird.

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For example, from these sheets, if you increase the size of the boob to become bigger, instead of getting to see the complete boob, with nipple and areola, you will only see the partial of what you edit as the renderer's shape is already locked.

The, likely, only thing that you can edit on these sheets are the texture, not the size; hence KMOD's see-thru high-cut leotard instead of normal leotard...
 

BorgarKing

Member
Oct 21, 2022
179
223
166
If the size of the image is not the same, most likely for the "bigger than original case", it will not work and it will look weird.

You don't have permission to view the spoiler content. Log in or register now.

For example, from these sheets, if you increase the size of the boob to become bigger, instead of getting to see the complete boob, with nipple and areola, you will only see the partial of what you edit as the renderer's shape is already locked.

The, likely, only thing that you can edit on these sheets are the texture, not the size; hence KMOD's see-thru high-cut leotard instead of normal leotard...
Thout so... the only one who can increase anything size is the dev it seems... Dev who has the original Spine2D files n such
 

Trigard

Member
Jan 10, 2019
348
492
267
Thout so... the only one who can increase anything size is the dev it seems... Dev who has the original Spine2D files n such
Screenshot (67).png or someone who knows how to extract them from the game, I know that Night of Revenge fans managed to do it
 
Jan 7, 2025
4
0
1
So after enjoying a few Kmod playthroughs I've gotten the desire to tweak it a bit to my personal preferences. I'm trying to figure out how to use dnSpy to make the tweaks and it is WAY over my head. basically I'm trying to make the contraceptive loss cap out near the bottom (and hopefully be reduced at a slower rate) but never go to 0% maybe 90% or so out of a 1000 so Ellen isn't baby mad failing that I'd just make healing potions restore 100% of the 1000%. Unfortunately as mostly an elder scrolls modder (and not a very good one at that) I'm not sure how to work with this interface and adjust the scripts. Any advice or help would be appreciated.
 

BorgarKing

Member
Oct 21, 2022
179
223
166
you can use ChatGPT to ask... it worked for other unity game for me. asking GPT i mean. bcz most ( me included ) ppl dunno how or what
 

__Aksil__

Newbie
Aug 4, 2022
25
2
11
So after enjoying a few Kmod playthroughs I've gotten the desire to tweak it a bit to my personal preferences. I'm trying to figure out how to use dnSpy to make the tweaks and it is WAY over my head. basically I'm trying to make the contraceptive loss cap out near the bottom (and hopefully be reduced at a slower rate) but never go to 0% maybe 90% or so out of a 1000 so Ellen isn't baby mad failing that I'd just make healing potions restore 100% of the 1000%. Unfortunately as mostly an elder scrolls modder (and not a very good one at that) I'm not sure how to work with this interface and adjust the scripts. Any advice or help would be appreciated.
1. Download Visual studio (its free)
2. Export assembly.dll to VS project with dnspy
3. Open said project in VS.
4. Add references to needed libs. Such as unity and maybe more (It will say that its missing them). You just tell the VS where to look for those libs. They are in somewhereWhereIsYourGame/AQE/data/managed
5. Edit code, you might need to fix few abbreviations. Mostly ctors, but gpt will help you with this if you struggle.
6. Build it
7. Replace old assembly with yours. (project/bin/ debug or release/netX.Y/Assembly.dll)
 
Jan 7, 2025
4
0
1
1. Download Visual studio (its free)
2. Export assembly.dll to VS project with dnspy
3. Open said project in VS.
4. Add references to needed libs. Such as unity and maybe more (It will say that its missing them). You just tell the VS where to look for those libs. They are in somewhereWhereIsYourGame/AQE/data/managed
5. Edit code, you might need to fix few abbreviations. Mostly ctors, but gpt will help you with this if you struggle.
6. Build it
7. Replace old assembly with yours. (project/bin/ debug or release/netX.Y/Assembly.dll)
Thank you for your help. I've gotten to stage 4 of your instructions but can't figure out how to tell the studio to add the references (it never asked) This is where I am now I've managed to find the Kmod additions but not the detailed parts I think. I'm also trying to figure out how to undo the difficulty increase on escape button mashing. Rapid mashing has always been a bugbear of mine.
 
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