I don't remember that anyone has, would be a good addition and to trigger the two regular zombies gangbang you just need two of them and then you must get a bit lucky!has anyone made a long hair mod for eve?
Ummm....I think Photoshop is enough for the job because it's not 3DI would certainly try this if i had the skills to work with Blender!
Spine2D? if someone edit the boobs size to big, would it still work? bcz PNG not made in Spine? i dunnoUmmm....I think Photoshop is enough for the job because it's not 3D
If the size of the image is not the same, most likely for the "bigger than original case", it will not work and it will look weird.Spine2D? if someone edit the boobs size to big, would it still work? bcz PNG not made in Spine? i dunno
what game is thissomewhere in the universe... far away from us [WIP animation]
View attachment 4943072
is it a game or only art worksome 3d artwork with Ellen
View attachment 4781182 View attachment 4781185 View attachment 4781187 View attachment 4781190
Thout so... the only one who can increase anything size is the dev it seems... Dev who has the original Spine2D files n suchIf the size of the image is not the same, most likely for the "bigger than original case", it will not work and it will look weird.
You don't have permission to view the spoiler content. Log in or register now.
For example, from these sheets, if you increase the size of the boob to become bigger, instead of getting to see the complete boob, with nipple and areola, you will only see the partial of what you edit as the renderer's shape is already locked.
The, likely, only thing that you can edit on these sheets are the texture, not the size; hence KMOD's see-thru high-cut leotard instead of normal leotard...
Really? hmm, then this might be manageable with some training. Should take a deeper dive into this!Ummm....I think Photoshop is enough for the job because it's not 3D
1. Download Visual studio (its free)So after enjoying a few Kmod playthroughs I've gotten the desire to tweak it a bit to my personal preferences. I'm trying to figure out how to use dnSpy to make the tweaks and it is WAY over my head. basically I'm trying to make the contraceptive loss cap out near the bottom (and hopefully be reduced at a slower rate) but never go to 0% maybe 90% or so out of a 1000 so Ellen isn't baby mad failing that I'd just make healing potions restore 100% of the 1000%. Unfortunately as mostly an elder scrolls modder (and not a very good one at that) I'm not sure how to work with this interface and adjust the scripts. Any advice or help would be appreciated.
Thank you for your help. I've gotten to stage 4 of your instructions but can't figure out how to tell the studio to add the references (it never asked) This is where I am now I've managed to find the Kmod additions but not the detailed parts I think. I'm also trying to figure out how to undo the difficulty increase on escape button mashing. Rapid mashing has always been a bugbear of mine.1. Download Visual studio (its free)
2. Export assembly.dll to VS project with dnspy
3. Open said project in VS.
4. Add references to needed libs. Such as unity and maybe more (It will say that its missing them). You just tell the VS where to look for those libs. They are in somewhereWhereIsYourGame/AQE/data/managed
5. Edit code, you might need to fix few abbreviations. Mostly ctors, but gpt will help you with this if you struggle.
6. Build it
7. Replace old assembly with yours. (project/bin/ debug or release/netX.Y/Assembly.dll)