kwanlier

Active Member
Oct 26, 2019
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Nono, i want to let it repeat the entire sex scene.
From start to finish.

This way it only does the entire Sex scene ones and then starts looping the first sex scene.
Did you test it with the method I recommend?
I recommend Chad(TM) alien's mating press scene because it has 3 steps, and each step looks completely to each other.
If all of the 3 steps are being play over and over, then I think you got it
 

user182737

Active Member
Feb 6, 2021
592
573
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Did you test it with the method I recommend?
I recommend Chad(TM) alien's mating press scene because it has 3 steps, and each step looks completely to each other.
If all of the 3 steps are being play over and over, then I think you got it
Nope, it just finishes one set fully and then restarts and loops the first animation only.

The video I linked illustrated this already.
 

user182737

Active Member
Feb 6, 2021
592
573
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Nope, it just finishes one set fully and then restarts and loops the first animation only.

The video I linked illustrated this already.
Ok, i started deleting and changing stuff randomly and it works now as i want it to.

Changing anything in "H_End" is completely pointless as far as I'm concerned.


kwanlier the code you posted yesterday,
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seems to have been the path to the solution. But "base.GetComponent<Animator>().SetInteger("State", 1);" seems to have caused the first animation repeat. So I deleted it and it now works perfectly.

I post the file here for anyone who wants it (and backup for me).
Here what this file does:
1. Sex scenes now repeat. Enemies will never let you go, so you need to struggle to get free.
2. Based on the "unofficial fix" from Julien the King means, that the second animation from the "Spitter" monster works.
3. Increased the 60 FPS lock to 144 FPS.
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I did not playtest this, if I have time, I do it on weekend, so make a backup of your stuff.
 

leequangson

Member
Oct 27, 2018
348
290
156
cheat table for the fullest kmod version with the longest name in yellow

  • Updated_KMod_Ver_Pregnancy_Horny_EVE_editionModified -> This is the KMod with pregnancy game over + modified Horny EVE addon + the controller fix from KingJulien
 
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IvD

New Member
Jul 7, 2018
4
1
50
I remember there being a personal mod here that made Eve "corrupt". It wasn't KMod or the Horny Eve mod since I distinctly remember the UI being on the top left with coloured text where it would keep count of all of her stats like oral or creampies and had a counter for the amount of times she climaxed, you could even change the climax counter with keybinds. "Dialogue" of what she was thinking would also be in the top left and also coloured. Then at some point if you had enough climaxes it just becomes outright impossible to struggle, like the bar won't even go up.

If anyone knows what I'm talking about it'd be cool to get that mod again since I can't find it in this forum and I don't remember who it was made by and what date. And no, I don't have it saved anywhere since my old PC is dead.
 

leequangson

Member
Oct 27, 2018
348
290
156
I remember there being a personal mod here that made Eve "corrupt". It wasn't KMod or the Horny Eve mod since I distinctly remember the UI being on the top left with coloured text where it would keep count of all of her stats like oral or creampies and had a counter for the amount of times she climaxed, you could even change the climax counter with keybinds. "Dialogue" of what she was thinking would also be in the top left and also coloured. Then at some point if you had enough climaxes it just becomes outright impossible to struggle, like the bar won't even go up.

If anyone knows what I'm talking about it'd be cool to get that mod again since I can't find it in this forum and I don't remember who it was made by and what date. And no, I don't have it saved anywhere since my old PC is dead.
could be bone mod, not sure
 

kwanlier

Active Member
Oct 26, 2019
585
1,081
328
I remember there being a personal mod here that made Eve "corrupt". It wasn't KMod or the Horny Eve mod since I distinctly remember the UI being on the top left with coloured text where it would keep count of all of her stats like oral or creampies and had a counter for the amount of times she climaxed, you could even change the climax counter with keybinds. "Dialogue" of what she was thinking would also be in the top left and also coloured. Then at some point if you had enough climaxes it just becomes outright impossible to struggle, like the bar won't even go up.

If anyone knows what I'm talking about it'd be cool to get that mod again since I can't find it in this forum and I don't remember who it was made by and what date. And no, I don't have it saved anywhere since my old PC is dead.
Something like this?
https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/post-5200999
https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/post-5233013
 

Slown Gabriel

Member
May 28, 2024
164
73
106
Hello to all fans of the game! I'm also a fan given the number of times I've reinstalled the game but here's my problem. From a certain stage, I can no longer advance (maybe too hard for me...) but I would really like to see the other "gameplay phases" that the game brings then... I think that this is not It's not happening but I'm desperate. Does anyone have a backup of the finished game to kindly donate? I see that the discussion above revolves around coding and I support you in your project. I really wouldn't want to disturb you. :)
 
Apr 12, 2024
25
14
3
Hello to all fans of the game! I'm also a fan given the number of times I've reinstalled the game but here's my problem. From a certain stage, I can no longer advance (maybe too hard for me...) but I would really like to see the other "gameplay phases" that the game brings then... I think that this is not It's not happening but I'm desperate. Does anyone have a backup of the finished game to kindly donate? I see that the discussion above revolves around coding and I support you in your project. I really wouldn't want to disturb you. :)
Use a gamepad, I couldn't beat the Mother brain from keyboard either.
 

user182737

Active Member
Feb 6, 2021
592
573
208
Hello to all fans of the game! I'm also a fan given the number of times I've reinstalled the game but here's my problem. From a certain stage, I can no longer advance (maybe too hard for me...) but I would really like to see the other "gameplay phases" that the game brings then... I think that this is not It's not happening but I'm desperate. Does anyone have a backup of the finished game to kindly donate? I see that the discussion above revolves around coding and I support you in your project. I really wouldn't want to disturb you. :)
You care to much.

Heres my (probably) 100% save, no idea how good it works on unmodded game, so make a backup of your original save.
 

kwanlier

Active Member
Oct 26, 2019
585
1,081
328
Continuing the theme of "turning this thread into a code analysis thread"

If anyone who is still interested in modding this game

Here is my "failed attempt" on creating a "press button to spawn monster"
Code:
GameObject[] Spawn_Mon;
int Spawn_Mon_Length
int Spawner_Random
Vector3 Spawn_Mon_Local

//// Need to find the right location to place these ////
Spawn_Mon = GameObject.FindGameObjectsWithTag("Mon");
Spawn_Mon_Length = Spawn_Mon.Length;
///////

//// I put these in the GameManager ////
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) //Change to any key you want
{
    Spawn_Mon_Local = new Vector3(GameObject.Find("Player").transform.position.x + 5f, GameObject.Find("Player").transform.position.y, 0f); // Change to any value you want
    Spawn_Mon_Random =  UnityEngine.Random.Range(0, this.Spawn_Mon_Length);
    GameObject gameObject = UnityEngine.Object.Instantiate(Spawn_Mon[Spawn_Mon_Random], Spawn_Mon_Local, base.transform.rotation) as GameObject;
    gameObject.transform.parent = base.transform.parent;
}
My plan is to a way to "instantiate" a monster that set to spawn in that particular room, which, if possible, may be able to expand further to spawn any monster in the game at player's location

So far, I only managed to spawn
1. Hatched egg
2. Tentacle that do nothing to player
and
Code:
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)

  at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0

  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0

  at GameManager.Spawner () [0x00000] in <filename unknown>:0

  at GameManager.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)
I hope that someone with too many free time stumble on this and continue further and make this become reality
 

pentane

Member
Nov 8, 2020
118
118
86
Continuing the theme of "turning this thread into a code analysis thread"

If anyone who is still interested in modding this game

Here is my "failed attempt" on creating a "press button to spawn monster"
Code:
GameObject[] Spawn_Mon;
int Spawn_Mon_Length
int Spawner_Random
Vector3 Spawn_Mon_Local

//// Need to find the right location to place these ////
Spawn_Mon = GameObject.FindGameObjectsWithTag("Mon");
Spawn_Mon_Length = Spawn_Mon.Length;
///////

//// I put these in the GameManager ////
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) //Change to any key you want
{
    Spawn_Mon_Local = new Vector3(GameObject.Find("Player").transform.position.x + 5f, GameObject.Find("Player").transform.position.y, 0f); // Change to any value you want
    Spawn_Mon_Random =  UnityEngine.Random.Range(0, this.Spawn_Mon_Length);
    GameObject gameObject = UnityEngine.Object.Instantiate(Spawn_Mon[Spawn_Mon_Random], Spawn_Mon_Local, base.transform.rotation) as GameObject;
    gameObject.transform.parent = base.transform.parent;
}
My plan is to a way to "instantiate" a monster that set to spawn in that particular room, which, if possible, may be able to expand further to spawn any monster in the game at player's location

So far, I only managed to spawn
1. Hatched egg
2. Tentacle that do nothing to player
and
Code:
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)

  at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0

  at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0

  at GameManager.Spawner () [0x00000] in <filename unknown>:0

  at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)
I hope that someone with too many free time stumble on this and continue further and make this become reality
Neat, life has been busy (and still is) and im trying another crack at modding Kmod

I think (but want to experiment more) or a better way of de-compiling, modifying and recompiling the code.

Using Visual Studio 2022 and ILSpy i was able to get the whole solution decompiled at once, but im having trouble getting changes in (text changes work no problem) i am concerned about this new method having assembly issues.

Btw does hitting the "pause" key in KMOD not toggle debug mode?
 
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