- May 28, 2024
- 83
- 32
Thank you so much ! I tried again this morning and I'm still stuck.. you help me a lot! TYYou care to much.
Heres my (probably) 100% save, no idea how good it works on unmodded game, so make a backup of your original save.
Thank you so much ! I tried again this morning and I'm still stuck.. you help me a lot! TYYou care to much.
Heres my (probably) 100% save, no idea how good it works on unmodded game, so make a backup of your original save.
If you want to download it, go back one pageDoes anyone know what happened with the Horny Eve Mod?
GameObject[] Spawn_Mon;
int Spawn_Mon_Length
int Spawner_Random
Vector3 Spawn_Mon_Local
//// Need to find the right location to place these ////
Spawn_Mon = GameObject.FindGameObjectsWithTag("Mon");
Spawn_Mon_Length = Spawn_Mon.Length;
///////
//// I put these in the GameManager ////
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) //Change to any key you want
{
Spawn_Mon_Local = new Vector3(GameObject.Find("Player").transform.position.x + 5f, GameObject.Find("Player").transform.position.y, 0f); // Change to any value you want
Spawn_Mon_Random = UnityEngine.Random.Range(0, this.Spawn_Mon_Length);
GameObject gameObject = UnityEngine.Object.Instantiate(Spawn_Mon[Spawn_Mon_Random], Spawn_Mon_Local, base.transform.rotation) as GameObject;
gameObject.transform.parent = base.transform.parent;
}
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0
at GameManager.Spawner () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Neat, life has been busy (and still is) and im trying another crack at modding KmodContinuing the theme of "turning this thread into a code analysis thread"
If anyone who is still interested in modding this game
Here is my "failed attempt" on creating a "press button to spawn monster"
My plan is to a way to "instantiate" a monster that set to spawn in that particular room, which, if possible, may be able to expand further to spawn any monster in the game at player's locationCode:GameObject[] Spawn_Mon; int Spawn_Mon_Length int Spawner_Random Vector3 Spawn_Mon_Local //// Need to find the right location to place these //// Spawn_Mon = GameObject.FindGameObjectsWithTag("Mon"); Spawn_Mon_Length = Spawn_Mon.Length; /////// //// I put these in the GameManager //// if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) //Change to any key you want { Spawn_Mon_Local = new Vector3(GameObject.Find("Player").transform.position.x + 5f, GameObject.Find("Player").transform.position.y, 0f); // Change to any value you want Spawn_Mon_Random = UnityEngine.Random.Range(0, this.Spawn_Mon_Length); GameObject gameObject = UnityEngine.Object.Instantiate(Spawn_Mon[Spawn_Mon_Random], Spawn_Mon_Local, base.transform.rotation) as GameObject; gameObject.transform.parent = base.transform.parent; }
So far, I only managed to spawn
1. Hatched egg
2. Tentacle that do nothing to player
and
I hope that someone with too many free time stumble on this and continue further and make this become realityCode:NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at GameManager.Spawner () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
kind ofBtw does hitting the "pause" key in KMOD not toggle debug mode?
which KMOD version did you make this for for? no matter which one i try and use it on, the values are all mixed up, and some of them don't seem to have the correct pointers.cheat table for kmod version
I have the one with longest name in yellowwhich KMOD version did you make this for for? no matter which one i try and use it on, the values are all mixed up, and some of them don't seem to have the correct pointers.
man i sure am glad i saw this really simple and easy solution AFTER scouring youtube for cheat engine tutorials in order to try and jury rig your table.Other kmod versions shift the last offset to the correct addresses by a fixed amount, so maybe you can figure out the number by doing a normal search for HP or something
After turning this thread into a coding session for a week, i think no one has the motivation to even try judging yours... not that most people would understand it anyways XDp.s. if you make fun of my code i will fucking bite you
1. as far as i can tell it's one or the other. i have a Cheat Engine table that i posted a few messages up, which isn't QUITE the same as the cheatmod, but eh you take what you can get igOk, i'm just a stranger here: does cheat mod compatible with KMod? And can still beat the game in "corrupted" state?
1) Well, common sense said that if two things use the same assembly-sharp, then they are mutually exclusive, but nevertheless. Thanks.1. as far as i can tell it's one or the other. i have a Cheat Engine table that i posted a few messages up, which isn't QUITE the same as the cheatmod, but eh you take what you can get ig
2. your mental state affects speech bubbles and how hard it is to mash out of h-scenes. pretty sure that's it. you can reset your mental state thru mana potions (which the CE table lets you easily get infinite of)
Hey friend do you know who made it?Ellen fan art I found
I had to look but it’s by Abyss 2.0 on twitter or XHey friend do you know who made it?