This game seems to have an interesting enough story with some pretty promising ideas (time travel, pregnancy, incest, harem, a tomboy friend that claims to only be into girls), but my god, is it horrible to play. It desperately needs a VN conversion. The sandbox part might work in some games, but point-and-click is always a terrible idea.
I disagree.
Badly implemented sandbox is horrible to play. This sandbox is just fine IMO, especially with some of the improvements the dev has added. There are markings on the map (
LEWD and
! and so on), clearly showing when there's an event to take place. No events on a specific day? Just sleep and check the next day. So instead of clicking a long text bar that reads, "Go to the beach to see if Natalie is there" you click on a map where the beach is, and then on Natalie.
I really don't think it's some huge ordeal like you make it out to be. Hell, there's even a text indicator (in the top right of the map) when there are no more events for the current version. I'm absolutely
not saying this is the best sandbox ever implemented. But to me, this is hardly "horrible to play".
I also disagree that a VN would make sense with something like this. VNs tend to assume very rigid ordering. Yes, you have branching paths, but things are extraordinarily chronological generally: First day, the MC does A, or B, or C; second day, the MC does D, E, or F; etc. In my view, going backward in time to do specific things and then going forward in time again would probably be much more difficult to implement properly in a typical time-structured VN. (It can be done for sure, but it likely would take a lot more time for the writing and development to make sure it was brought across in an understandable way to players and without additional bugs — not only in code, but also in logical story progression.)
And before you bring up the fact that there's a time system in this game (days of the week with time slots in the days), those are only there to keep track of different characters in different places. If you were going to do the same in a VN like this, the developer would
still have to implement a time system, and would basically have three choices:
- It would be invisible to the player. In this case, players could easily get confused about ordering of things, what affected whom, etc. Not showing players time in the game would only obfuscate things. Not to mention, there probably would be complaints about a "long development time with almost no content" while the dev actually busted his ass making sure things worked.
- It would have something like a phone / computer app to manage the time system. If used, it would most likely become complicated, approaching the level of sandbox anyway. Players would request shit like a gallery, a text app, a calendar, and so on. The current sandbox accomplishes some of that anyway. And the more complex the phone / computer app got, the more likely it would be that it spawns a ton of bugs (as they so often do). Why is a phone that you click on a bunch any better that just clicking on a map?

- It would not actually have any time system at all... in a game about time travel and specific events. Sounds like a piss-poor idea to me.
Of course, you're free to feel how you do about sandboxes, just as you are to disagree with most or even all of what I said above. But I'm sure if I would've stopped at the first two paragraphs, it could feel like I was being a contrarian just for the sake of being one.