Solid idea with a great potential, good design and decent writing. Unfortunately it falls flat due to two factors: being entirely linear and disappointingly short. Yes, there are different endings, but the gameplay itself takes you from point A to point B with no detours. The idea of different routes based on wether you've been hypnotised/coerced/addicted to Theresa's body was spot on, but... it just wasn't taken anywhere. It's just a concept that the dev had but didn't do anything with it. Hopefully the creators took some of those concepts tested here and will implement them in their main project. I think that would be the most value added by this - otherwise, this shallow and linear game that you can finish in 25 minutes would just be a total waste of time for everybody involved.