Review version: 1.07
Oh hey, I completely forgot this thing existed. Which is a good thing to open with: Ambrosia is so bland it's completely forgettable.
Plot summary: pure priestess girl goes to an island to resurrect the faith in her religion\sect. Finds a monster friend, monster friend gets kidnapped, is approached by a higher power and offered help to rescuing said monster friend. How it all develops is up to the player.
How it developed in my case was thus: walk into the first forest zone, backstab an enemy (in some games, and indeed in this one, you get to take a free action if you backstab) and hit the mob on the head with a normal, non-mana-consuming attack. Then, do the calculation of "is battle profit - healing cost >= 0?" immediately realize the answer is "yes" and thus, on the very first day of her captivity, monster friend was rescued by the formerly novice priestess who in the space of a few hours turned into the mightiest force on the continent, probably the world and perhaps even the entire in-game existence, Gods and demons included.
Yeah, it's not the most challenging game out there, and the ludonarrative dissonance of mythical treasures nobody can find being found within a 24 hour period, the monster friend kidnapping alongside the absurd power you get within literal minutes of starting the game, it doesn't work for me.
Gameplay itself is standard RPGM fare, which means it's stale and boring and ages like milk. There's fast travel options that are very nice, though.
Finally, I guess I should talk about the lewd stuff in the game. There's an OK-ish number of scenes and variety of activities for the girl to do, but it's all just a bit too boring and repetitive, because it all boils down to:
If this had a minigame of some description, a relationship that wasn't about the protagonist being dominated, some surprise in the narrative or at least a brief narrative shift (even a few minutes of a beach vacation where the protagonist just unwinds an plays in the water) this might've been a lot more interesting. IF.
As it is, 3/5 ("Average") that loses a point to blandness.
Final score: 2/5.
Oh hey, I completely forgot this thing existed. Which is a good thing to open with: Ambrosia is so bland it's completely forgettable.
Plot summary: pure priestess girl goes to an island to resurrect the faith in her religion\sect. Finds a monster friend, monster friend gets kidnapped, is approached by a higher power and offered help to rescuing said monster friend. How it all develops is up to the player.
How it developed in my case was thus: walk into the first forest zone, backstab an enemy (in some games, and indeed in this one, you get to take a free action if you backstab) and hit the mob on the head with a normal, non-mana-consuming attack. Then, do the calculation of "is battle profit - healing cost >= 0?" immediately realize the answer is "yes" and thus, on the very first day of her captivity, monster friend was rescued by the formerly novice priestess who in the space of a few hours turned into the mightiest force on the continent, probably the world and perhaps even the entire in-game existence, Gods and demons included.
Yeah, it's not the most challenging game out there, and the ludonarrative dissonance of mythical treasures nobody can find being found within a 24 hour period, the monster friend kidnapping alongside the absurd power you get within literal minutes of starting the game, it doesn't work for me.
Gameplay itself is standard RPGM fare, which means it's stale and boring and ages like milk. There's fast travel options that are very nice, though.
Finally, I guess I should talk about the lewd stuff in the game. There's an OK-ish number of scenes and variety of activities for the girl to do, but it's all just a bit too boring and repetitive, because it all boils down to:
- Shy submissive girl disgusted by sex but feeling amazing anyway.
- Shy submissive girl pretending to be disgusted by sex and feeling amazing.
- Shy submissive girl loving every second of sex.
If this had a minigame of some description, a relationship that wasn't about the protagonist being dominated, some surprise in the narrative or at least a brief narrative shift (even a few minutes of a beach vacation where the protagonist just unwinds an plays in the water) this might've been a lot more interesting. IF.
As it is, 3/5 ("Average") that loses a point to blandness.
Final score: 2/5.