only tells for the most part was then goin intangible cause you cant hit them while they are and they seem to always follow it up with a strong attack. pretty much if they go intangible then you do it to and you should be alright but you might wanna use the heath code cause of some of the harder fights
the most recent update overhauled the combat system to allegedly make combat easier but after usin it a bunch i still dont fully understand it and it just feels like it makes combat more difficult and more complicated then it needs to be, literally the only thing i like about the overhaul is we can make a team but that part of it wasnt even implemented yet >_<
Yeah, the intangiable thing is just "when they go intangiable, you should od the same"
And I just hit the new combat mechanic, and it's actually way worse.
Enemies (atleast in the tutorial fights) have VASTLY bloated hp values, so you have to spam even 'focused ray' your most powerful attack, up to three times to kill a mook, and over a dozen on Desiree.
The whole combat system is slow and clunkly, taking like a full second from when the enemy's animation finishes to you actually being able to select an attack.
Whole thing needs to be snappier. The UI needs to be
larger and
much clearer
.
Having access to a self-heal is nice, but again you have the intangiability which is a useless ability if you can't tell when their instant-kill move is coming.
The original combat UI was way better. It was larger, clearer and turns didn't take so long.
You just need to actually add mechanics so there's something to do in that fight beyond just mashing your most powerful attack over and over, because all the defensive tools we're giving are worthless because we can't tell when we need to actually use them.
Give them a a special post to show when their most powerful attack is coming.
Or better yet, make all the big attacks charge moves, that take one turn to set up (including the pose) and then fire off the next turn, so you have time to respond to it.
edit: Oh, and all four enemies (three mooks and Desiree as a boss) in the new tutorial have access to a selfheal.
Get rid of that
immediately.
Having to sit there and watch the enemies erase your hard-earned progress feels frustrating as shit.
I'm doing <200 damage a punch and she's just going to heal herself for 500+?
Just outright undo what took me three turns to do in one turn?
And I
know that she doesn't have an mana-bar, like I do, so she'll just pop that move randomly and drag the fight out to multiple times as long as it should be?
Nah, fuck that.
Delete that move. Fluff it as something only danny can do because he's still half-human or something.
Something something vitality of the living, blah blah, bolstering his life-force or whatever.