- Feb 10, 2018
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I'm pretty sure there are always visual indicators to the enemies stronger attacks, one just needs to look out for them. I'll compile a list of the ones I know of and post them here.Well, if it's feedback you're looking for, #1 with a bullet is 'add a tell (or a charge-start) to all the big powerful attacks that are intended to be dodged, otherwise the intangibility is worthless.
Second... basic attack needs to do way more damage, or enemies need less health.
I'm using octo-strike, and i'm barely doing anything. I can't imagine how bad it is without it.
Third: Spread-ray is an interesting idea. I normally love AOE attacks, but this one is worthless.
It does mediocre damage to one target, and chip-damage to the others. Most fights are 1v1, so it's broadly less useful than focused Ray, and when you do fight 3v1, you're not actually doing noticeable damage to the non-targeted enemies.
I don't know the numbers, but it feels like it does maybe 10-30% damage on the non-target enemies.
I blasted in the tutorial till I ran out of mp, but by the time the main target was dead, the other two were basically unharmed, so I immediately went back and picked the other ray option.
Maybe they healed, but either way, I fired at the whole group for three or four turns and everyone but the first guy was still on full-health at the end of it, which made the whole skill seem completely worthless.
I'll otherwise pass along your notes.