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KingFuzzy

Active Member
Aug 3, 2018
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I mean we saw during The Ultimate Enemy special that ghosts can have kids.
Box Ghost ends up having a kid named
i am actually watching that episode now lol. decided to rewatch the series, was just about to post that pregnancy for the ghosts was completely possible because of the established canon.
 

dokodesuka

Active Member
Mar 13, 2020
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I tried watching the show too, but had to stop because I couldn't get over the fact that nobody ever fucks.
What's up with that.

Jokes aside, I found the episode on which Chapter 6 is based to be kinda disappointing -- the most interesting moment is when Danny hugs Maddie, but then she says "clingy!". Wow. Frigid writers were having none of that.
 
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Vizer007

Active Member
Oct 15, 2019
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Finally completed the game, took me a week, the story was awesome!
But, what the heck with the "new" battle system? Its so slow! I skipped animations in old one but in this one they are unskippable! Which just drags all fights to...well,they just long and uninteresting. Why even change? The previous one was normal, uninteresting but fast, but new one just long. This game have great story, please stick to that and dont invest time in battles which most of us will gladly skip.
 

Cierne

Member
Jul 5, 2018
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i am actually watching that episode now lol. decided to rewatch the series, was just about to post that pregnancy for the ghosts was completely possible because of the established canon.
Yeah, so it should definitely be possible to have a family with Desiree (or I guess Spectra/others but Desiree is my favorite so obviously I'll focus on her) at the end.
 
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ReaCreations

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Aug 7, 2020
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Yeah, so it should definitely be possible to have a family with Desiree (or I guess Spectra/others but Desiree is my favorite so obviously I'll focus on her) at the end.
worst case scenario they could just say 'you gotta be in ghost form to be able to get her pregnant' then human form would basically act as the ultimate contraceptive lol
same here desiree has always been one of my favorite characters with the show, i always believed she had so much potential for character development in the show and was really disappointed that it was never explored and went to waste but the games done a great job with her and i really hope to see more stuff with her in future updates :3
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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still waiting for mac version
As far as I know, you don't need one, you can use Wine or something to run this version. I don't know anything about Macs personally, but I have seen people talk about it here, so I know it can be done. A quick search around the site here ought to show you what you need to know. GL
 

Pagol1

Newbie
Oct 5, 2018
70
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As far as I know, you don't need one, you can use Wine or something to run this version. I don't know anything about Macs personally, but I have seen people talk about it here, so I know it can be done. A quick search around the site here ought to show you what you need to know. GL
You're right, there's a thread about that here: https://f95zone.to/threads/how-to-create-a-mac-version-of-any-renpy-game.3289/
Maybe MorahZamora or someone in charge could add it to the OP to hopefully prevent further questions in the future?
 
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Morah SDG

Development Consultant & Revision's Supervisor
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Feb 10, 2018
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You're right, there's a thread about that here: https://f95zone.to/threads/how-to-create-a-mac-version-of-any-renpy-game.3289/
Maybe MorahZamora or someone in charge could add it to the OP to hopefully prevent further questions in the future?
I hadn't realized nothing was added yet, my bad. Development work comes first when I wake up, so my forum "Responsibilities" often get overlooked. My b, gang.

Updated the OP with all versions of v0.7.5.

It should be noted that v0.7.5 is technically not up to date, as we added a Dev note at the end of the episode to address the next Update as well as some corrections. But a build has not been made of it, so this is the most up to date version that's been made public outside of the team. Will update if GZone puts out an official v0.7.6 or something.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
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Hey Headmaster1988, do you still care to work on the walkthrough? I liked how in-depth your stuff was, and you made it pretty damn well. If you wanted to continue, we'd definitely add you on a "Special Thanks" section in the credits by the time of the Redux.
 
Nov 21, 2017
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Hey Headmaster1988, do you still care to work on the walkthrough? I liked how in-depth your stuff was, and you made it pretty damn well. If you wanted to continue, we'd definitely add you on a "Special Thanks" section in the credits by the time of the Redux.
I saw the remarks a few pages back and ran through the new Episode 7, which is the first I've touched the game since my last walkthrough. I have already started updating for the Episode, but have to revamp the Battle section since the upgrade to the game. Gimmie a week...lol
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
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I saw the remarks a few pages back and ran through the new Episode 7, which is the first I've touched the game since my last walkthrough. I have already started updating for the Episode, but have to revamp the Battle section since the upgrade to the game. Gimmie a week...lol
No problem at all, was just greatly impressed by your comprehensive work. Just keep in mind that when the Redux comes out, that new combat system will be integrated into the whole game and will definitely have been modified based on user feedback from everyone. Great stuff and wanted to give props.
 

iamnuff

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Sep 2, 2017
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Not sure how combat is supposed to work.

You have block and intangibility (which is basically super-block) but... enemies attack every turn, and they don't seem to have any tells for the big powerful attacks, so... what's the point in negating damage when you'll need to attack eventually and eat the hits anyway?

For a while I thought the dragon had a tell for the green flame attack, (it opens it's mouth on some turns) but even if you turn intangible, she'll still spew fire on you next turn, with her mouth closed this time.

Only option seems to be just to take the hit.

Whole combat system feels... very hollow.
 

ReaCreations

Active Member
Aug 7, 2020
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Not sure how combat is supposed to work.

You have block and intangibility (which is basically super-block) but... enemies attack every turn, and they don't seem to have any tells for the big powerful attacks, so... what's the point in negating damage when you'll need to attack eventually and eat the hits anyway?

For a while I thought the dragon had a tell for the green flame attack, (it opens it's mouth on some turns) but even if you turn intangible, she'll still spew fire on you next turn, with her mouth closed this time.

Only option seems to be just to take the hit.

Whole combat system feels... very hollow.
only tells for the most part was then goin intangible cause you cant hit them while they are and they seem to always follow it up with a strong attack. pretty much if they go intangible then you do it to and you should be alright but you might wanna use the heath code cause of some of the harder fights
the most recent update overhauled the combat system to allegedly make combat easier but after usin it a bunch i still dont fully understand it and it just feels like it makes combat more difficult and more complicated then it needs to be, literally the only thing i like about the overhaul is we can make a team but that part of it wasnt even implemented yet >_<
 
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iamnuff

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Sep 2, 2017
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only tells for the most part was then goin intangible cause you cant hit them while they are and they seem to always follow it up with a strong attack. pretty much if they go intangible then you do it to and you should be alright but you might wanna use the heath code cause of some of the harder fights
the most recent update overhauled the combat system to allegedly make combat easier but after usin it a bunch i still dont fully understand it and it just feels like it makes combat more difficult and more complicated then it needs to be, literally the only thing i like about the overhaul is we can make a team but that part of it wasnt even implemented yet >_<
Yeah, the intangiable thing is just "when they go intangiable, you should od the same"

And I just hit the new combat mechanic, and it's actually way worse.

Enemies (atleast in the tutorial fights) have VASTLY bloated hp values, so you have to spam even 'focused ray' your most powerful attack, up to three times to kill a mook, and over a dozen on Desiree.
The whole combat system is slow and clunkly, taking like a full second from when the enemy's animation finishes to you actually being able to select an attack.

Whole thing needs to be snappier. The UI needs to be larger and much clearer.
Having access to a self-heal is nice, but again you have the intangiability which is a useless ability if you can't tell when their instant-kill move is coming.

The original combat UI was way better. It was larger, clearer and turns didn't take so long.
You just need to actually add mechanics so there's something to do in that fight beyond just mashing your most powerful attack over and over, because all the defensive tools we're giving are worthless because we can't tell when we need to actually use them.

Give them a a special post to show when their most powerful attack is coming.
Or better yet, make all the big attacks charge moves, that take one turn to set up (including the pose) and then fire off the next turn, so you have time to respond to it.

edit: Oh, and all four enemies (three mooks and Desiree as a boss) in the new tutorial have access to a selfheal.
Get rid of that immediately.

Having to sit there and watch the enemies erase your hard-earned progress feels frustrating as shit.
I'm doing <200 damage a punch and she's just going to heal herself for 500+?
Just outright undo what took me three turns to do in one turn?

And I know that she doesn't have an mana-bar, like I do, so she'll just pop that move randomly and drag the fight out to multiple times as long as it should be?
Nah, fuck that.
Delete that move. Fluff it as something only danny can do because he's still half-human or something.

Something something vitality of the living, blah blah, bolstering his life-force or whatever.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,325
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only tells for the most part was then goin intangible cause you cant hit them while they are and they seem to always follow it up with a strong attack. pretty much if they go intangible then you do it to and you should be alright but you might wanna use the heath code cause of some of the harder fights
the most recent update overhauled the combat system to allegedly make combat easier but after usin it a bunch i still dont fully understand it and it just feels like it makes combat more difficult and more complicated then it needs to be, literally the only thing i like about the overhaul is we can make a team but that part of it wasnt even implemented yet >_<
Yeah, the intangiable thing is just "when they go intangiable, you should od the same"

And I just hit the new combat mechanic, and it's actually way worse.

Enemies (atleast in the tutorial fights) have VASTLY bloated hp values, so you have to spam even 'focused ray' your most powerful attack, up to three times to kill a mook, and over a dozen on Desiree.
The whole combat system is slow and clunkly, taking like a full second from when the enemy's animation finishes to you actually being able to select an attack.

Whole thing needs to be snappier. The UI needs to be larger and much clearer.
Having access to a self-heal is nice, but again you have the intangiability which is a useless ability if you can't tell when their instant-kill move is coming.

The original combat UI was way better. It was larger, clearer and turns didn't take so long.
You just need to actually add mechanics so there's something to do in that fight beyond just mashing your most powerful attack over and over, because all the defensive tools we're giving are worthless because we can't tell when we need to actually use them.

edit: Oh, and all four enemies (three mooks and Desiree as a boss) in the new tutorial have access to a selfheal.
Get rid of that immediately.

Having to see their and watch the enemies erase your hard-earned progress feels like shit.
I'm doing <200 damage a punch and she's just going to heal herself for 500+?

Just outright undo what took me three turns to do in one turn?
And I know that she doesn't have an mana-bar, like I do, so she'll just pop that move randomly and drag the fight out to multiple times as long as it should be?
Nah, fuck that.
Delete that move. Fluff it as something only danny can do because he's still half-human or something.

Something something vitality of the living, blah blah, bolstering his life-force or whatever.
From what we've gathered, the new combat system isn't the best thing to experience to a lot of new people if you aren't familiar with it. But, I'm also glad we did it, cause it's allowed us to get all your feedback on what you don't like about it. I think once people the game over again and see the new content/experience the game we want it to properly play, people will have a better time with it. Just MHO of course, but I know that Epadder's heard a lot of what you guys have said and has already tweaked some variables. If you guys don't like it, just take heed knowing we're not planning on keeping it "bad". (y)
 
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ReaCreations

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Aug 7, 2020
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From what we've gathered, the new combat system isn't the best thing to experience to a lot of new people if you aren't familiar with it. But, I'm also glad we did it, cause it's allowed us to get all your feedback on what you don't like about it. I think once people the game over again and see the new content/experience the game we want it to properly play, people will have a better time with it. Just MHO of course, but I know that Epadder's heard a lot of what you guys have said and has already tweaked some variables. If you guys don't like it, just take heed knowing we're not planning on keeping it "bad". (y)
good to know and sorry if my comment came off harsh, for better or worse i do agree the combat system did need an overhaul and i cant deny i see the potential in what yall are goin for and i do look forward to seein what yall do to improve and fine tune it.
on a side note any chance the next update will implement the team aspect and say possibly let me have desiree help me in battles? :3
 
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iamnuff

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Sep 2, 2017
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From what we've gathered, the new combat system isn't the best thing to experience to a lot of new people if you aren't familiar with it. But, I'm also glad we did it, cause it's allowed us to get all your feedback on what you don't like about it. I think once people the game over again and see the new content/experience the game we want it to properly play, people will have a better time with it. Just MHO of course, but I know that Epadder's heard a lot of what you guys have said and has already tweaked some variables. If you guys don't like it, just take heed knowing we're not planning on keeping it "bad". (y)
Well, if it's feedback you're looking for, #1 with a bullet is 'add a tell (or a charge-start) to all the big powerful attacks that are intended to be dodged, otherwise the intangibility is worthless.

Second... basic attack needs to do way more damage, or enemies need less health.
I'm using octo-strike, and i'm barely doing anything. I can't imagine how bad it is without it.

Third: Spread-ray is an interesting idea. I normally love AOE attacks, but this one is worthless.
It does mediocre damage to one target, and chip-damage to the others. Most fights are 1v1, so it's broadly less useful than focused Ray, and when you do fight 3v1, you're not actually doing noticeable damage to the non-targeted enemies.

I don't know the numbers, but it feels like it does maybe 10-30% damage on the non-target enemies.
I blasted in the tutorial till I ran out of mp, but by the time the main target was dead, the other two were basically unharmed, so I immediately went back and picked the other ray option.

Maybe they healed, but either way, I fired at the whole group for three or four turns and everyone but the first guy was still on full-health at the end of it, which made the whole skill seem completely worthless.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
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good to know and sorry if my comment came off harsh, for better or worse i do agree the combat system did need an overhaul and i cant deny i see the potential in what yall are goin for and i do look forward to seein what yall do to improve and fine tune it.
on a side note any chance the next update will implement the team aspect and say possibly let me have desiree help me in battles? :3
We'll have to discuss when those elements should be brought in and how best to do it. I'll add it to my list of things to communicate to Epadder and Staff tomorrow. Thanks for checking up on that stuff, helps us keep track of things and focuses our efforts more. :cool:
 
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