--Crimson--

Member
Mar 29, 2019
144
115
it smells like a trap is buggy for me kept replaying quest and it always gets stuck on wait for maddie on Saturday and nothing happens on saturday anywhere no matter time of day
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,122
6,071
it smells like a trap is buggy for me kept replaying quest and it always gets stuck on wait for maddie on Saturday and nothing happens on saturday anywhere no matter time of day
It needed to be the living room at night, but I did see some pop up buggy windows that popped up when I went there in the evening at any other day.
 
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gemini20xx

Member
Oct 17, 2017
418
429
Not bad, buggy though with more than a few spelling mistakes. I predict a future scene to be a Fenton family free-for-all minus Jack, who will either be divorced or dead.

And as predicted, the allen wrench was of course missing.
 
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dirkdiggler32

Newbie
Mar 9, 2019
19
59
I don't know how everyone else feels about this but for me... this was boring AF, artwork felt like it was A.I generated as it lacks the familiarity from the show and the one thing I loved about Maddie was how much a of a smoking ''dark haired milf'' she is... he goes and puts only one Maddie scene and makes her blonde. Contrived, generic and a waste of whatever 7-8 months have passed since.

Edit: As Morah stated, Maddie is more Auburn coloured. Idk, I'm terrible with shades. I just see a darker shade of Red.
 
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JakeB

Newbie
Jan 24, 2018
21
9
OK, I tried to continue an old save. I can play normally, but when I click on the journal, I get this error:

You don't have permission to view the spoiler content. Log in or register now.

As far as I can read the message, there is a misspelling for an attribute. I tried to look into the mentioned file, but the whole folder "code" does not exist in the games folder. What am I doing wrong? Do I look at the wrong place, or does this really not exist?
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,122
6,071
I don't know how everyone else feels about this but for me... this was boring AF, artwork felt like it was A.I generated as it lacks the familiarity from the show and the one thing I loved about Maddie was how much a smoking redhead she is... he goes and puts only one Maddie scene and makes her blonde. Contrived, generic and a waste of whatever 7-8 months have passed since.
I don't know 100% certainty about the character artwork himself, I've seen some others mention that Jazz's Dream Danny has signs of it. I can tell you that the bar background absolutely is some AI work though, that's not anything I made.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,122
6,071
I don't know how everyone else feels about this but for me... this was boring AF, artwork felt like it was A.I generated as it lacks the familiarity from the show and the one thing I loved about Maddie was how much a smoking redhead she is... he goes and puts only one Maddie scene and makes her blonde. Contrived, generic and a waste of whatever 7-8 months have passed since.
Also... redhead? She's clearly auburn brunette at most.
 
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FookU2

Engaged Member
Jan 23, 2018
3,260
2,446
Where's the reboot, compared to the old 0.9.6, according to story? And do all saves from pre-reboot work?
 

Nixi~

Active Member
Apr 25, 2018
589
1,104
This has never made sense to me, because I feel like at the very least, expanding your creative endeavors to focus on content OUTSIDE of existing IP’s, can only do you good and show your creative service in action.

Like my team is in pre production on what we think will be a really quality, engaging and enjoyable game *based* on an existing IP. I am looking to help draw in fans *of* that IP into my game, and to capitalized on the IP’s world and characters within my game. St the same time, we are introducing new elements to make it enjoyable for everybody.

So with that said, my first thought wouldn’t be to want to stretch out the game, it’d be to make it as good as possible, so that when I wanna move on and make my own original content, people are then invested in my namesake enough to say “Y’know, I know this team makes quality stuff based on something imf familiar with, I’m willing to stick around snd see what they got cooking.”

The goal for me has always been “build the brand, and they will come”. I can’t help but come up with new ideas, I can’t imagine prolonging a project indefinitely just tor the moneys.

Just making a general observation about what I’ve seen some devs definitely do in the past, I still have hope they isn’t what Amity Park is at this point…
From my experience, as you probably heard before from others here, developers who want to cash in the patreon marketplace are a dime a dozen, to them, long term decision-making is a foreign concept. And to players who utilize the products they list, it is also an unrealistic expectation.

Not only because they have been burned one too many times by developers, but because the patreon business structure does not reward such a mindset. Asking your patrons, who needs to justify to themselves spending money on your product instead of others, to pay a month, maybe several, on non-related content development would not compute with most.

As someone who has been on and off supporting patreons over the years, I can tell you right now the most important thing I see in someone I'm supporting, is stability. "Does he update the game each month? Are the updates meaningful? Are payments process paused when there are no updates? Has the game maintained a solid vision? Is there feature creep?"

If these questions are checked off, then you can assume whatever game you want to support, have a good work ethic, a good headspace of the service they're providing, a good vision of where they want the game to be and how to get there, and is focus enough to not lose track of their vision when resources come flooding in.

Any game you want to make as a developer will have a good foundation if you can make it while keeping to the above.
 
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