I liked the way things used to be more gradual. Now the girls have become more like typical girls from the every game behaving too lecherous in everything.
On one hand it makes sense if you assume that before the coma the main character already had some kind of relationship with them. On the other hand - it loses the realism, which used to be more.
There`s no more scene with Kate's pussy while she sleeps, and this scene is one of the best in the last version.
I think in pursuit of what all players have been asking for the game will now lose depth.
Respectfully disagree. Actually, I'd argue that a plethora of adult games use the same boring setup as Amnesia: either blatant incest or implied incest. In the latter, usually the mom character is the "landlady" and the sisters are the "roommates" or whatever. It's boring and uncreative--because devs who use this are just using the taboo of incest to create tension, rather than actually come up with any interesting story elements.
Don't get me wrong: some devs use this basic setup well and do weave decent stories with it. But most fail and get lazy with it, or get lost with it. Super Alex is the latter.
"I think in pursuit of what all players have been asking for the game will now lose depth." I think you're mistaking a sloooooow grind or breakdown of the girls' inhibitions for "depth." (I'd argue that the girls' corruption isn't even technically slow; for example, the mom character like immediately starts to offer herself as stimulus for the MC's needed masturbation--another boring trope in this industry). But what is depth in a story? I'll give my take, and maybe you can give yours afterward, if you're willing. I'd say depth arises in a story when the following aspects are included in a story: moral themes/question; a main hero with flaws, an established goal, and a charater arc; well-developed antagonists to compete with the hero and mirror him, reversals or setbacks, well-timed revelations . . . need I go on?
In other words, depth in a story is created by adding the fundamental story structure elements and building upon them as any story progresses. Amnesia hasn't really developed any of those core components, so now the game is mostly just a dude in a house with lecherous girls, which you said you didn't want it to be. It is just like every other game, only its models are way hotter than those in 99 percent of adult games and the scenes are way hotter/well-made. Another sign of Amnesia's lacking depth is that the MC's amnesia is . . . whatever, a nonfactor. A story with depth would have interwoven that amnesia in some meaningful way into the larger story; it would have shown how such a thing matters.
And if it turns out that the MC was actually in relationships with the girls before his coma, then the dev could immediately start to introduce the elements I just listed--thereby providing the much-needed depth and a reason to escalate the adult scenes. That setup would accomplish the opposite of what you claim.
In short, depth is about tension and character conflict and character building, and with Amnesia being an adult game, all such elements should be interwoven with those story elements. That's how depth should be added to adult scenes--they become infused with the energy/tension of whatever story is unfolding. Depth is not the slow corruption of girls. But don't get me wrong, I get what I think you're trying to imply about the slow and sensual scenes. Yes, in a lot of ways, having the right amount of foreplay and teasing can do wonders in adding sexual tension (and I think this was what you were actually trying to say about "depth")--trust me, I've felt that tension in this game's
six years of development, but ultimately, basic groping and mutual masturbation can only go so far.
So, in essence, when I hear something like "oh no, if Super Alex just starts escalating the adult scenes, he will break the story and neuter its depth and realism!" I immediately feel compelled to ask: "What story? What realism?"