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Hello everyone!
The last animation is left, it will be rendered tonight. All static renders are ready and I have already done their post-processing. In total, we got
44 animations and
103 static renders.
It will take me some more time to complete the post-processing of the remaining animations, I have already started doing this, but I had some difficulties, more on that below. As for the update, I have to be in time to release it
before mid-May. I just have to finish the post-processing of the animations and write the code (2-3 days).
Why is it still so long to wait for the update? Now I will explain everything in detail.
Post-processing of animations. I tried using fluid's animation. I created some animations on purpose so that I could add special effects later in post-processing. Now I am doing post-processing and for the first 4 animations I spent 4 days painstaking work. This is a lot of time! All this because I did not have the necessary knowledge, and the result of the work itself did not turn out the way I imagined it. Naturally, with experience, both speed and quality will appear, but now it takes a lot of time, I have to try different ways, watch tutorials, try again and if I don’t like the result, then start again from beginning. Now I understand that such painstaking work should not be done on every second animation, so in the future I will leave complex post-processing for exceptional scenes (for example, for the “final shot”), with animated fluids it will look very sexy!
The amount of content. The amount of interesting content and the duration of the gameplay one way or another depends on the number of static renders and animations. It just so happens that the rendering of the latest animation for the upcoming update (v0.6) will be completed only today. Henceforth, I want to load my computer constantly, so that it works non-stop, so that there are no free days. Do you understand what I mean?! To do this, I need to keep a queue for rendering, and do coding, plot, post-processing, etc. in parallel. This means that I will spend some time creating content for v0.7 in order to load the computer, and then in parallel I will finish post-processing and coding for v0.6. Yes, this will delay the upcoming v0.6 release, but it will speed up the development of all project.
The length of the animations and their number. I noticed that I stopped limiting myself in the length of the animations, did not artificially make them 30 frames or 60 (looped 2 second animations). I want to make animations the way I see them, the way I want, with an emphasis on careful elaboration, as well as the ability for the player to participate in the process, and not just click through the animations and forget them. I think this is the main feature of my game and I do not want to artificially limit myself in this. Although I understand that this all takes a long time to render, but the render time is a technical problem that will be solved by new video cards, so it is a temporary problem, but it is present for now.
Loss of efficiency. I will be frank with you and I confess that over the past two months I have lost a bit of efficiency. I keep track of my work time and the amount of time spent on a project, and I can confidently say that I could have spent 30% more time, but for various reasons I did not. I admit it, and I promise you to fix it.
PS Now a few words about the upcoming update. I don't want you to languish in anticipation of a super update. No, v0.6 does not come close to comparing with the previous v0.5, it is extremely small, and therefore I originally planned to make it maximum in a month. But I got too carried away in the process and spent more time on animations than planned + the reasons indicated above.
PS I understand that the long time beetween updates do not suit anyone and me in the first place. But now it goes the way it goes. I ask you not to overuse angry comments about the long deadlines, because I myself am aware of this problem. I need to accelerate, and I'm in the process of getting the most effective way of it. I am not looking for excuses, I only hope for your understanding of this situation.
I am writing all this to you so that you have the information. I continue to work on the project, I like everything I do, I do not plan to stop, I have much more ideas for very hot scenes that I can't wait to make and show you!
Further spoilers. Read or not you decide.
What's in my plan? In v0.6, the scene with Alexandra. The next 4 versions, I have a plan to make 4 bonus scenes (you can watch them if you have the necessary panties in your closet). Then morning comes and now I have a desire to transfer the game to a full Free Roam (according to the voting results, 70% want exactly this development, but later I will hold a second vote where I will tell you in detail how it will look like). So far, my idea is that in full Free Roam I will be able to quickly finish the branches with each character, and bring them to their logical conclusion. So far, this idea is only in the air, I need to hear your opinion.
Yours truly, SUPER ALEX
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