While I appreciate the concept of "good things come to those who wait" the same point is missed over and over and over again with this game and many like it. It has been more than half a decade and there is virtually no lewd content with the any of the main love interests. There is a short list of games that have taken so long and delivered so little. The solution is not to wait even longer. It's to goddamn deliver. It's the mindset of "just wait a little longer" that has resulted in endless waiting and next to nothing to show for it. It's an epidemic in the adult game space and it has only been getting worse. Any further tolerance of this insanity further exacerbates the issue for the whole industry.
How much longer of a delay is acceptable for an unnecessary remake? What if the dev ends up unhappy with it and decides to redo everything in a new art style? What about if he wants to switch engines? How much more waiting is justified? In my mind, five years is way past anything acceptable regardless of the challenges or excuses. Time to fuck Kate. Time to fuck Alexandra. I know that it won't happen but no more waiting is excusable at this point.
Eight hours since the link page went up and still no link...
Well said. And you took the words right out of my mouth.
It repeatedly boggles my mind when I see such a talented artist and a game with solid potential to take forever to go nowhere. It's as if they get lost in the chaos of development and forget the most basic fact: they're making an adult game, so they should probably get around to adding sex scenes at some point.
As you said, this game has been in development for over half a decade, with no content beyond entry-level stuff, and a deluge of masturbation scenes. "How much more waiting is justified? In my mind, five years is way past anything acceptable regardless of the challenges or excuses." I totally agree, and I'd guess this is what happens when devs sit down and decide to make a game and think "hey, what should we do, exactly? Meh, we'll make it up as we go." And then they drift and take forever and then always end up needing to do a remaster or remake, spending all this time to fix things no one really cared about. In other words, I think this game's
slooowwwww development was not due to the "challenges" but rather about the simple fact that they never had a solid outline for their story. Or their lack of planning likely generated many of those challenges.
To all ye would be developers: keep it simple. #Fuckarounditis is a real disease in this industry. You want to make an adult game? Take two seconds to read about story structure and plot out your game's story. No one is expecting Shakespeare, but the outline will give you a much needed roadmap that
you can then use to plot out the course of your adult scenes. With some semblance of story locked in, the adult scenes should flow and progress easily from there, developing as the characters develop. It's crucial to give players the sense that a game is progressing, and I think this all boils down to having a story in place as the foundation.
Anyway, I appreciated your comment.