Enot1964
Well-Known Member
- May 20, 2019
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Honestly, no idea. I never followed the gallery, I was more interested in the gameplay, sorry.Why there are 22 renders at Renders Guide and WT ????
Honestly, no idea. I never followed the gallery, I was more interested in the gameplay, sorry.Why there are 22 renders at Renders Guide and WT ????
or not available yet.BUG? (V0.96c)
Kate's Phone, (Friday night)
Seems to be "soft locked" if you repair Elena phone first,
After repairing Elena phone you are told no to disturb Kate.
It is there, I did the event in my "Fresh start"or not available yet.
well will be fixed on next version like prev. bugs were fixed on next version after buggy version.It is there, I did the event in my "Fresh start"
When it failed (while updating the old Gameplay) I went back to before I fixed Elena's phone and this time it worked,
Is it a bug, when you have only 21 Special Renders ????well will be fixed on next version like prev. bugs were fixed on next version after buggy version.
or dev can't count.Is it a bug, when you have only 21 Special Renders ????
For the sake of pure interest downloaded a clean game, without mods. Played a bit and saw how many special renders need to be opened during the game. The answer: 21. Whence came the number 22 - this is a great mystery. Most likely, just a typo.I mean, check the Renders Guide at OP ????![]()
Same, journal says i should go to the basement, but there's zero activity there...Anyone know what trigger the Jaheem story after he started working in the basement? It's said I've to see how work is going but I go there any time of day any day and nothing happens. Thx
You mean, Jaheem isn't in the basement, no construction work goes on there?Same, journal says i should go to the basement, but there's zero activity there...
He appears once, says "construction is in full swing", but the journal doesn't update, keeps saying i should go to the basement, except after the first encounter there's nothing there, no Jaheem, no half way construction... nothing.You mean, Jaheem isn't in the basement, no construction work goes on there?
Then you haven't hired him yet
It's not like he'll sneak into your basement and start working by himself, without your consent
Would you have hired him, the construction site would be there and Jaheem would be there during the day.
Alright, there must've been a change in the code, maybe there's a new bug. I'll take a look at it later today, right now I have to leave.He appears once, says "construction is in full swing", but the journal doesn't update, keeps saying i should go to the basement, except after the first encounter there's nothing there, no Jaheem, no half way construction... nothing.
Morning, mid day, evening... doesn't matter.
LSC82 is right, when I did a Fresh start with V0.96b, I end up with the same problem.Alright, there must've been a change in the code, maybe there's a new bug. I'll take a look at it later today, right now I have to leave.
Thanks for attaching your save file!LSC82 is right, when I did a Fresh start with V0.96b, I end up with the same problem.
Have attached save below , hope it helps.
(when carrying on from my old V0.95b save, using V0.96c, this issue did not appear)
AC_Phoenix_visit is True, which indicates that you've already visited Jaheem in the basement and talked to him (it becomes True only there and nowhere else), but your STORY_Jaheem_Phoenix is still 3, which would only be possible if you haven't visited him there yet STORY_Jaheem_Phoenix has to be 4.STORY_Jaheem_Phoenix has to be 3 and AC_Phoenix_visit False. The conversation increases STORY_Jaheem_Phoenix by 1 and sets AC_Phoenix_visit to True.STORY_Jaheem_Phoenix is wrong and should be 4.after_load label in the game\scripts\Global\defines.rpy file a variable check that will fix the wrong value of STORY_Jaheem_Phoenix if AC_Phoenix_visit indicates that you've already had the basement talk with Jaheem: if AC_Phoenix_visit and STORY_Jaheem_Phoenix == 3:
$ STORY_Jaheem_Phoenix += 1
defines.rpy may have different content!I was using version 96B, now i downloaded 96C, installed your file and still didn't seem to work with the saves i had, i brute forced my way from an earlier save before Jaheem starts working, and now he's there with his bricks and the journal correctly says there's nothing more in this version...Thanks for attaching your save file!I wouldn't have been able to find your problem without it.
Only after loading your save file I found that there's an impossible combination of variable values there blocking you from progressing:
YourAC_Phoenix_visitis True, which indicates that you've already visited Jaheem in the basement and talked to him (it becomes True only there and nowhere else), but yourSTORY_Jaheem_Phoenixis still 3, which would only be possible if you haven't visited him there yetI'm not sure why this double check exists in the game, I haven't studied its code deeply enough, but in this case it helps to fix it.
To be able to see Jaheem working in the basement,STORY_Jaheem_Phoenixhas to be 4.
To be able to talk to him in the basement,STORY_Jaheem_Phoenixhas to be 3 andAC_Phoenix_visitFalse. The conversation increasesSTORY_Jaheem_Phoenixby 1 and setsAC_Phoenix_visitto True.
Since LSC82 already confirmed that he had the conversation with Jaheem in the basement, it would mean that the value ofSTORY_Jaheem_Phoenixis wrong and should be 4.
I checked the script files of 96c that were bugged in 96a and found them now to be identical with the files I fixed myself almost 2 weeks ago. In both 96a and 96c this kind of combination of variable values would be impossible to achieve by just playing the game.
Since I haven't seen the code of 96b that was released between a and c, I'm taking a wild guess that the b version had to be "fixed" initially in a way that made this impossible situation possible...
Umm, anyway, I added under theafter_loadlabel in thegame\scripts\Global\defines.rpyfile a variable check that will fix the wrong value ofSTORY_Jaheem_PhoenixifAC_Phoenix_visitindicates that you've already had the basement talk with Jaheem:
How to fix your saves:Python:if AC_Phoenix_visit and STORY_Jaheem_Phoenix == 3: $ STORY_Jaheem_Phoenix += 1
Just extract attached zip into the main (root) folder of the game where the game launcher file Amnesia.exe is.
Please, don't try to use this fix with future versions of the game wheredefines.rpymay have different content!
After extracting the file just run the game and load a save file that you had this problem with. Make sure that now there's Jaheem working in the basement, indicating that the fix worked.
In case it did, you can now try to fix all your save files created by any of the v96 versions:
Just load the first save file that has V96a, b or c in its name and save it again right after loading - you can overwrite the original slot. Repeat the same with all v96 saves to be able to use them in the future without the fix.
I doubt that the release date of the next version is known to anyone, probably even the developers. If we take into account that the interval between releases of the last three updates was 1.5 -2 months, plus the New Year ahead, then I think we won't have to wait for anything earlier than the second half of January or early February. I will be glad to be wrong.Recently Alex has been improving a lot with the renderings but there still something that feels lacking throughout the game but I can't seem to point it. Also, does anyone able to predict when the next update is?