- Nov 20, 2017
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I've already made 1, a little while agoCan you make fan art of kate to
Maybe I'll do it again one of these days
I've already made 1, a little while agoCan you make fan art of kate to
Was not expecting to Go to a porn thread and get hit with knowledgeWhile we wait for someone to release v0.97b, here's another free lecture from Professor Alex:
AI and video games
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Artificial intelligence has entered our lives quite a long time ago. You have probably already heard a lot about its application in various areas of life. And maybe you have even used it yourself.
However, today we will try to narrow the topic and tell you how AI is used in the gaming industry and how even our small studio has adopted some of its tools.
Let's start with the story. The idea of creating a machine capable of thinking and making decisions started long before the advent of modern computers. But the first AI was tested in the middle of the twentieth century and was a rather simple list of algorithms for playing chess. However, half a century later, Google would create an AI that would learn to play with itself from scratch in 4 hours and would never lose to even the most perfect algorithm trained on human games. ♟️
The first video games, however, mostly before the 60s and 70s had no NPCs and were designed as two-player games. In early games like PacMan, the algorithms were customized to the local task at hand. So each ghost uses a different algorithm to determine a route and they don't "think" as a unified system. By the 90's the AI had become considerably smarter and NPCs learned to interact with each other. It became known as "global". It is an AI that is guided by input from everything going on in the game as a whole. ️
In today's AAA projects, AI is no longer just responsible for the realism of non-player characters' actions, but creates adaptive storytelling, builds locations, and helps with balance. In addition, AI tools are used to do much of the artwork. For example, in the recently released Baldur's Gate 3 a whole department worked on a self-learning machine, responsible for optimizing animation when moving on uneven terrain.
Now for the most interesting part! How are things going in our small studio? AI hasn't found a global application yet, but some developments are still being adopted. The guys from the script department use chatbots for reference information, to find references for artists. Artists are learning tools for animation. We also plan to explore the possibility of using AI for voice-overs and sound creation.
So far, the industry as a whole is using AI as a very useful tool, but in the future there is a possibility that there will be AI for creating games. And people will be forced to play games created without human input.
What do you think about this phenomenon? Write your opinion in the comments!
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ИИ и видеоигры
Искусственный интеллект достаточно давно и плотно вошел в нашу жизнь. Вы, наверняка, уже много слышали про применение его в различных областях жизни. И может быть даже сами уже применяли.
Однако сегодня мы попытаемся сузить тему и рассказать, как ИИ используется в игровой индустрии и как даже наша маленькая инди-студия взяла на вооружение некоторые инструменты.
Начнем с истории. Идея создания машины, способной мыслить и принимать решения, зародилась задолго до появления современных компьютеров. Но первый ИИ был опробован только в середине ХХ века и представлял собой довольно-таки простой список алгоритмов для игры в шахматы. Но уже полстолетия спустя Google создаст ИИ, который за 4 часа научится играть сам с собой с нуля и ни разу не проиграет самому совершенному алгоритму, обученному на человеческих партиях. ♟️
Первые же видеоигры в большинстве своем до 60-х и 70-х не имели NPC и были созданы как игры для двух игроков. В ранний играх, таких как PacMan, алгоритмы были настроены под локальную задачу. Так каждое привидение использует свой алгоритм для определения маршрута и они не “мыслят” как единая система. К 90-м ИИ значительно “поумнел” и NPC научились действовать сообща друг с другом. Его стали называть “глобальным”. Это ИИ, который руководствуется входными данными от всего происходящего в игре в целом. ️
В сегодняшних AAA проектах ИИ отвечает уже не просто за реалистичность действий неигровых персонажей, а создает адаптивный сторителлинг, строит локации и подбирает баланс. Кроме того, с помощью ИИ-инструментов выполняется большая часть художественной работы. Например, в недавно вышедшей Baldur’s Gate 3 целый отдел трудился над самообучающейся машинной, отвечающий за оптимизацию анимации при передвижении по неровной местности.
Теперь самое интересное! Как обстоят дела в нашей инди-студии? ИИ пока не нашел глобального применения, однако некоторые наработки все-таки взяты на вооружение. Ребята из сценарного отдела используют чат-ботов для справочной информации, поиска референсов для художников. Художники обучаются инструментам для анимаций. Также мы планируем исследовать возможность использования ИИ для озвучки и создания звуков.
Пока что в целом в индустрии ИИ используется как очень полезный инструмент, но в будущем есть вероятность, что появится искусственный интеллект для создания игр. И люди будут вынуждены играть в игры, созданные без участия человека.
А как вы относитесь к данному явлению? Пишите свое мнение в комментарии!
well usually there 1 or 2 scenes, at most more but those were same thing mostly aka helping that architect to get sleep at night.i think this is only 1 scene update, there is lot of girl in house idk why dev not continue that? for dragging money?
While we wait for someone to release v0.97b, here's another free lecture from Professor Alex:
You do know it doesn't have any new content? It is just translations and "minor" bugfixes.share please 0.97b
ChangeLog v0.97b:
+Added German translation
+Added French translation
+Added Chinese translation
+Fixed minor bugs
Any issues with the dialogue for the new update so far? Read on another site that the patch might not make as much sense in the latest updates now so was hesitant to start this game up for nowGoes into the game folder. Make sure the names are exactly "sister" and "mother". Not "Sister" and "Mother".
No idea, haven't played it. Like I said, the Dev needs to proofread and code the text better. Too many parts where it doesn't default to what you chose.Any issues with the dialogue for the new update so far? Read on another site that the patch might not make as much sense in the latest updates now so was hesitant to start this game up for now
or if it will be updated with real contents and not 1 scene during sleeping or with side chick....we need story progress FFSThis game would be infinitely better as a full visual novel but it has all the worst aspects of sandbox instead with minimal content.
Inevitably, the furniture maker's wife shows up - what a side character indeed. I was sure she would be the focus of the update. Also, I'm not sure we won't see more of Rati and very likely Eve. Alexandra's sister (forgot her name) and her daughter are hanging out somewhere. So there could be all sorts of surprises.or if it will be updated with real contents and not 1 scene during sleeping or with side chick....we need story progress FFS
eavesdrop her talking about in phone and later when she's not in her room and door is open goto her room and grab it and take mc's laptop too.How to get the certificate in the wardrobe in elena'sroom
well there is story progress but it goes nowhere.or if it will be updated with real contents and not 1 scene during sleeping or with side chick....we need story progress FFS
cause some like those.It's boring and the so called story makes no sense at all. And why the heck these stupid "be at the right place at the right time" games are still being made.
It's boring and the so called story makes no sense at all. And why the heck these stupid "be at the right place at the right time" games are still being made.
Doubt it. All the events are always at the same time of the day...and week...cause some like those.