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Collection Video anielSzal collection [2022-02-15] [anielSzal]

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Holyshort

Newbie
Jan 1, 2018
20
31
Please let me know if I've asked this before: Is there any way to view stereoscopic (two side-by-side images) VR videos as monoscopic (one image)? I would think the only way to do that is if the VR video is created in monoscopic to begin with, but I'm not sure off the top of my head. I don't have a VR headset (too expensive for my budget), and stereoscopic VR messes with my already messed up eyesight.
I highly recomend Pot Player it converts VR videos in mono image movable one(aka you can turn your "head"with mouse in proper single image.
 

zoobs39

New Member
May 15, 2021
1
0
VR porn is significantly better than flat video. It's like going from a five frame long 256x256 GIF on your cell phone to high res POV MP4 on a big screen TV. It's a big leap in experience. Whether it is 3D rendered stuff like this or stereoscopic recorded live performance (ex. wankzvr, etc).

You have to decide yourself it is worth the hardware cost. I would say probably not if you are strained financially.

Some older content did a bad job properly rendering videos, like screwing up the scale of the world so you feel like you are 2 feet tall or an ant. Or they jerk the camera around which causes motion sickness. Almost all content creators stopped doing this, again for renders live video recordings. Some very slow smooth camera movement can be good if used very carefully.

Anielszals actually does sort of "punch" or "knockback" the camera in some these videos, but its just small and quick enough to not cause motion sickness. I personally would still prefer it not be present, though.

Yes, video files need to be huge in filesize and resolution terms to not look blurry. You need a lot of disk space if you want to horde stuff. Content needs a lot of extra pixels, more than double because you not only have two eyes to feed but also a massive field of view. The video takes up your entire field of view with the goggles on, like putting your face inches away from large TV, so the blocky pixels of lower resolution stand out much more. 4k (3840x22160) is a good minimum but still won't look as clear as a 4K 2d picture. You also would need a newer headset like a Quest 2, Index, or Reverb G2 to make use of 5k+, as devices like the original Oculus not very high res for instance (like 1080x960 per eye?), but it still looks good and I'd say better than any 2D video because of the immersive experience of it. Maybe its bad if you have a fetish for skin blemishes or peach fuzz. Full 7k/8k with a newer headset looks amazing if you have all the right stuff. H.265 if your PC can decode it brings 7k/8k video file sizes down a lot without sacrificing quality, and most of the 7k/8k stuff now is h.265 and about the same size at 5k/6k h.264.

I think in general PC wise all you need is something like a 1660 or 1070 or so class card with 4GB+ of VRAM, maybe 6GB for high res stuff? It doesn't necessarily take a hyper-high power, you are just doing video decodes, not rendering polygons and such like you need for VAM. I don't know about Quest 2 streaming of PC videos, but there are options to do it over wifi if you have fast 5Ghz wifi. Air Link or Virtual Desktop, you'd have to look that up as I don't have a Quest 2.

VR porn game content is generally fairly lacking. VAM and Home Maid 3D are about it, and I don't generally care for anime. VAM has horrible, horrible performance even on an ultra high end PC. Everything else is dog shit. Just keep in mind if you invest the VR content world is much smaller than 2D. I.e. there are zero Ren'Py games for VR, and like 90% of the porn games on this site are ren'py games.

A lot of the rendered VR video "content" the short form loops are pretty boring just like all the 2D videos of the same sort of 3 second loops of shovelware IMO, but Anielszal's stuff is really next level. Like the Redmoa of VR. The detail and time put into facial animations and such is really good in VR. Even if its only ~20-30 seconds thats pretty good and far better than 2-3 second loops of garbage so many creators put out. I always think the longer form stuff is always better. Several minutes of actual animations, but only a tiny fraction of all content creators put that amount of effort in.
Hi maxdannis, I´m familiar with VAM but what is Home Maid 3D? Is it still around?
 

YetiSenpai001

New Member
Aug 22, 2020
1
0
Greetings, could somesone please suggest a VR media player, I have a Vive Pro and anything i tryed so far didn't really work. Thankyou.
 

uorf

Member
Apr 8, 2022
281
1,072
did this artist produce any non VR content aside from the 2 trailers with Claire and Judy?
 
Jun 27, 2021
242
506
did this artist produce any non VR content aside from the 2 trailers with Claire and Judy?
doesn't appear so
he's autistically allergic to non-vr it seems
to the point where he made a decent non-vr version but then slapped a giant ass watermark on it to point towards vr version lol
 
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lewdpudding

Member
May 31, 2022
101
48
Are there any artists who make animations of this high quality but non-VR? Everything is perfect, the posture, the movements, the facial expressions, the dubbing... but it's a pity that it's a VR video only. I know HydraFXX makes very good animations but if we compare with this they are quite far from the quality of this one because of the points I mentioned (marked in bold).

That's why I would like to know if there is any artist who makes this kind of hyper-realistic videos with professional animation studio dubbing and animations as good but without being for VR.
 

NaRc0s_G

New Member
Nov 14, 2020
13
10
Yo chill, I don't have a VR set and really liked his Videos. So that's why I was asking. What's the big deal ?
 

VegasAnon

Newbie
Jun 7, 2022
55
48
Yo chill, I don't have a VR set and really liked his Videos. So that's why I was asking. What's the big deal ?
Well maybe if you read like even a few posts in this thread you would see that most this damn thread is people asking about non VR versions of VR scenes, its like the equvilent to a Special Needs +1

Some of us are here for updates to actual his work, not dream scenarios

April 16th

-------------------------------------------------------------------------------------------------------

You were interested in some plans and ideas.

It's difficult to write about this without spoiling anything, but what I can say for sure is that, I am working on a scene with a much longer and more complex format than my videos so far. And for this and for the scenes after this I am trying to build a work process in general - along with the development of all relevant technical tools - that enables the following:

- I'd like the performance of the characters to be much more varied than before, but at the same time, I don't want the scene to be too dense or rushed. Therefore, such sections should be much longer.
- I definitely want it to be more immersive, which required the improvement of a million different things. Dynamic simulations, hands, brows, lashes, dynamic wrinkles, speech, but improving the overall functioning of the face (videos about the"facialGUI"-node).
- Since you guys wrote earlier that the viewer can set A-B loop playback anyway, I happily discarded the "loop" format with all its restrictions. It's much freer for me too, and it has many advantages. Instead, there will be a much longer, continuous scene, like in live-action videos.
- With such an increase in length, only the character animation itself would turn into a technical hell. This is why mocap development was necessary (anielSzal/MCP), which has yielded surprisingly encouraging results so far. From here on, one of my main goals is that, the person known from the game really shines through the animated character - by that I mean, the voice and inflections match perfectly with the original. The VA test was so promising that that alone became a huge motivation for me. Although mocap is an indispensable help in bringing the animation up to the level of the voice, classic character-animation that still holds everything together. Furthermore, it's mostly the lovemaking part itself, where mocap is only worth using partially. Classic character animation in general and last year's "figure8" node with their abstract beauty, can still surpass natural movement in many aspect. So these 3 have to complement each other along all the way.

If all these ideas succeed, the point where that long-promised "intimacy" can finally be created is about now I think.

Development consists predominantly of failures, so the few successes you see are actually the tip of a dark iceberg. Being used to this, I don't like to outline a bigger prospect that opens up from small successes, or to formulate too big things in advance, rather to show something only when it's already working - and that's why I can seem tight-lipped when it comes to sharing any thoughts.

Although another "now what" moment can come at any time, the good news is that, in principle, all development is ticked off my list, and the production itself is progressing nicely again - personally, I've had enough of technical developments for a long time and I just want to animate. Besides, I have to buy the constantly expiring render-engine license for each of my machines if I want to render such long scenes. From then on, it's a pressure to produce frames/scenes and not get bogged down in further development. However... it is almost certain that I still have to come up with an idea to somehow put active markers on the soles.

I'd like to take this opportunity to thank you guys for your support and the curiosity that brought you here (hope you see progress in it), and to answer all the questions about whether I'm doing all this alone - Yes, still all alone.
Although it's worth noting that an old friend of mine, "Abassiadran" (don't ask me what that pan name is) helped me out by playing Panam's theme for one of my recent videos perfectly for the first take. The guy is brilliant, seeing his efficiency gave me great impetus. He can do various adaptations for any theme, performing it in real-time, it's crazy. I would recommend him to many video makers who are looking for background music that evokes the theme of well-known video games or movies.
 
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5.00 star(s) 5 Votes