For real, that's one of the biggest things I'm hoping isn't the case, up there near "dying dream." It's a good message, but I don't want the events of the game and the characters we've met to not amount to anything. There's a lot of "dream logic" to things in this game, and I really hope they can reconcile all this in a satisfying way. If they have to take the stuff like the beavers and rape bonsai and kind of brush that aside, I'd be okay with that as a necessary evil and relic of earlier development.Or maybe with all these glowing spider eggs, cola rivers and demonic beavers, this may just all be the wacky dream that teaches him the lesson. And his second chance is purely metaphoric, where at the end of the game he wakes up back in his shitty old life and sets off to fix it with his newfound perspective.
Kinda worried that's where this is going. It's the only theory that connects all these crazy dots. But that would also absolutely just plain suck.