- Oct 9, 2017
- 307
- 433
Even if we assume there is some plan that'll make some sense, I don't see why pursuing it could ever be wise. It's not only a nightmare to track and debug for the dev, it also cripples progress and severely restricts content the average non-completionist player gains access to every update. Choices are good, but there is a limit. And this game splinters off so aggravatingly often that even a walkthrough seems to be a herculean task to maintain. Or follow (see Twisted Fate).You keep using that word, but I don't think it applies here. Just because the reasoning behind a design choice isn't immediately clear, doesn't mean that there is none. From my point of view, all the supposed arbitrary content gates have to do with who you favor in a more emotional manner, those being, do you trust Maxine or Lindsey, do you treasure Jacklyn or Flora, do you side with Isabelle or Kate, and such. This intention was made abundantly clear with Flora since the first decision, her strife being you spending time with someone other than her, later being reinforced in season 2 when she finally confesses to the player she wants to make things more serious only after she realizes the player may go out with Jacklyn and lose him, a sentiment shared with the mc.
The way I see things, these choices aren't useless, they're crucial to the plot and characters and enhance them. Kate and Isabelle's rivalry wouldn't be as strong if the player couldn't choose who to side with. Flora's forbidden love with herbrotherhousemate wouldn't be as intense if there weren't options to be "normal", you with Jacklyn and Flora with the jackass with the BMW. Maxine and Lindsey... I'm not quite sure where the writer is going with this one but this one plot line seems to be still pretty raw considering last update was all about Lindsey's mystery, so I'm giving them the benefit of the doubt.
Now, this is all speculation and I may just reading too much into things. Me giving supposed reasons for the gates has the same weight as you not seeing any reason, which is none as we are not the writer and can't know the intent or lack thereof. But I personally have a little more faith in this game's writing than I do most others in the site.
And unless the goal is to force MC into monogamy, then why enforce Flora over specifically just Jacklyn? That can't really be anything but arbitrary, in so far as MC is screwing around with the rest anyway. So if it's just to setup the emotional scenes, it seems you may as well just allow the player access to her major scenes in some other way.
E.g. You cancel the Jacklyn date for a heartfelt moment with Flora. Sometime later when the moment has passed, you get a text message from Jacklyn where she requests help on an art project, inviting you to meet her by the bus at night. Alternatively, just save the bus scene for some other quest and have the player sacrifice a less crucial scene.
Even if we take for granted it'll be worth it, some of the current pretense being used is already non-existent. In a case like Maxine vs Lindsey, MC is not even given the thinnest veneer of why he needs to choose between fetching Lindsey a water bottle and looking into "ley lines". Those quests clearly don't conflict. And since neither resolves the issue, it would actually be expected for MC to follow both leads. So even if the plan was to eventually force a choice, doing it at that specific junction is already arbitrary.
I understand what the dev was going for replayability and consequences. But frankly in a game with this insanely long a build up, he's the one that ironically needs to choose his story branches more wisely because every additional playthrough is an extraordinary ask. It's one thing if it completely changes the nature of the character/relationship/story like Kate/Isabelle. That's worth it. But retreading the maze of ever-splintering choices for just some artificial scene gates is a horrifying prospect for all but the most masochistic fans. Imo, a bad design choice even with text skip and a full walkthrough.
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