- Aug 20, 2018
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Holloweenie I am trying to use a gen8 model and clothing that uses a geoshell but when i try to render it in Octane the texture doesnt show up but if i remove the shell it becomes ok again any solution?
I don't use octane at all so I can't help you with that, sorryHolloweenie I am trying to use a gen8 model and clothing that uses a geoshell but when i try to render it in Octane the texture doesnt show up but if i remove the shell it becomes ok again any solution?
Give Scene Optimizer a Try.another way to put a character/prop somewhere in the scene easier, you can hold down the left alt key, and drag the prop/character to the location and drop it where you want it to load.
i've got a question i'm not sure if this is the thread for it, but not sure if it warrants a thread on its own.
i recently upgraded my pc big time, mainly to get more out of daz studio. going from a 4 core intel, 16gb ddr3, 980ti, to an 8 core amd 3800x, 32 gb ddr4 ram, and a 2080 ti.
my problem is some characters i've created are very slow to move around, pose, adjust etc. there is lag and delay, even rotating the viewport and adjusting sliders etc. i've noticed its on the characters that have HD morphs added, at least i think so. its strange because i can load a character with tons of alterations and have it work fine, crystal smooth etc. but other characters lag everything out.
i was wondering if you or anyone has come across anything like this, and is there a way to get stuff to run smoother?
this is just normal texture shader viewport, not iray or anything.
It's a decent start, you learned how to add in objects and characters and setup poses and the camera. I can't say I'm fond of the actual character but that's all personal preference and it just takes time to learn how to create good characters. I would suggest using reference images and trying to recreate faces to better understand all the little features of a person's facial structure.Holloweenie followed your tutorial as best I could (for a first timer). 2.5 hours to 100% render (i7 4790k and GTX 1080). Stock background that came with Daz; I didn't have any good room assets when I started on it today. I'll have to get some...
Your thoughts? Be honest (this is for anyone with daz experience, feel free to critique); don't worry about hurting my feelings
Personally:
-I think it's too bright; needed to play with the lighting a lot more. Either the spotlight or the plane light above needed to be turned down... maybe even both. The difficulty in that is, I can't "actively" work in iray; I have to work in texture shaded. I flip into iray and everything slows down (I'm thinking about buying a second 1080 to run in SLI; assuming that'll help a lot?).
-There's an issue with the pants fabric (I think?), in two places it looks like there are different fabrics being used... I'm assuming that's either a lighting thing, or intended by the asset. I can't really tell which, and I haven't gone back to play with it yet, since this just finished rendering.
-She's cute... Sorta. I think facial details like eyes, lips, makeup, and expressions are probably the next thing I need to start playing with. I (gasp) wish her bosom was a little smaller. That's gotta be in the body sliders. They look a little... large for her frame.
its ok mate..I figured it out!I don't use octane at all so I can't help you with that, sorry
You can drastically reduce render times by using GhostLighting instead of scene lights. It's not as good as scene lighting, but the pay off is that it doesn't take near the same time to render. The other downside is the time it can take to place the Ghostlighting around the scene wherever there should be a light source. You'd also have to set your Auto Headlamp to never as Ghostlighting doesn't register as a scene light. Ghostlighting is a must for people who don't have great GPU's, although yours is pretty good one.Holloweenie followed your tutorial as best I could (for a first timer). 2.5 hours to 100% render (i7 4790k and GTX 1080). Stock background that came with Daz; I didn't have any good room assets when I started on it today. I'll have to get some...
Your thoughts? Be honest (this is for anyone with daz experience, feel free to critique); don't worry about hurting my feelings
Personally:
-I think it's too bright; needed to play with the lighting a lot more. Either the spotlight or the plane light above needed to be turned down... maybe even both. The difficulty in that is, I can't "actively" work in iray; I have to work in texture shaded. I flip into iray and everything slows down (I'm thinking about buying a second 1080 to run in SLI; assuming that'll help a lot?).
-There's an issue with the pants fabric (I think?), in two places it looks like there are different fabrics being used... I'm assuming that's either a lighting thing, or intended by the asset. I can't really tell which, and I haven't gone back to play with it yet, since this just finished rendering.
-She's cute... Sorta. I think facial details like eyes, lips, makeup, and expressions are probably the next thing I need to start playing with. I (gasp) wish her bosom was a little smaller. That's gotta be in the body sliders. They look a little... large for her frame.
You need to change the global dimension under render settings on the left. Look at the left of this screenshot, under general in render settings you can select a preset aspect ratio or set your own.Quicky question.
I am following along with your tutorial... and almost from jump street, I've got a question.
When I start up my daz and added the G8F, it didn't look like yours. I poked around and realized that my SHOW ASPECT FRAME button wasn't on. So I turned it on.
Is that what I am seeing, because later you talk about Iray Preview Mode and I am not sure how we got there....
When I turn on my show aspect frame I have a longitudinal rectangle, like for a portrait... yours is horizontal. I googled and checked the daz help, but I can't find anything specific to changing the aspect ratio of the ASPECT FRAME...
What did I miss?
RE: samples and quality-You can drastically reduce render times by using GhostLighting instead of scene lights. It's not as good as scene lighting, but the pay off is that it doesn't take near the same time to render. The other downside is the time it can take to place the Ghostlighting around the scene wherever there should be a light source. You'd also have to set your Auto Headlamp to never as Ghostlighting doesn't register as a scene light. Ghostlighting is a must for people who don't have great GPU's, although yours is pretty good one.
There are other tweeks you can do as well to reduce render times. Scene Optimization, and removal of stuff that isn't in the shot (stuff that would cause a shadow to appear in the shot should stay). You also don't really need to go to 100% render, Max Samples and Render Quality are what really count. I usually go from 1000 to 2000 Samples at 50 to 100 quality.
I'm not sure where you have your Render Settings Tab located, but in there, under "Progressive Rendering" you should see some options. I usually have default for all, but Max Samples and Render Quality.RE: samples and quality-
Sorry, you lost me here. Literally downloaded this app 3 days ago. Speak slower and use small words
RE: render times-
How do you decide?
I'm asking that genuinely. At what point do you look at an image you are rendering (in my case, for a visual novel- shocker, I know), and say "okay, good enough"?
Additionally, while rendering is in process, I only see an option to "cancel", not pause or stop. Is that essentially the same thing in Daz?
Make sure "SubDivision Level" is set to 1 under the Parameters tabmy problem is some characters i've created are very slow to move around,
Bend Control, Squish (Breast, Butt, Calves, Thigh) Morphs, Auto Shape Enhancer, and if all else fails... Mesh Grabber.How to choose moprh and bending packages to improve character posing and expressions?
I am looking at the Kitten character on Renderotica and looks like it uses geoshells to improve bending. It also contains a lot of morphs. Is this superior than using package combos like Auto Shape Enhancer + some other bending controls + additonal morphs (that I am still not sure which to get/use)? I don't know the technical difference between the two approaches.
An all-in-one package like Kitten certainly will be more user friendly and cheaper, but I am looking for realism first and foremost. However, Kitten's geoshell approach may conflict with Golden Palace and other meipe's products which sounds like the de facto standards for G8 adult parts based on the forum discussion. I have no experience with either so not sure if that will be a problem.
Trying to get some technical insights here.
I read the discussions of those morph, bend and shift packages and it seems that most need specific tinkering at individual pose, except for Auto Shape Enhancer. They also seems to have a lot of redundancy between them. Very daunting of choosing what to get and how to use them for non-animators.Bend Control, Squish (Breast, Butt, Calves, Thigh) Morphs, Auto Shape Enhancer, and if all else fails... Mesh Grabber.
You can have multiple Geoshells' it's just a matter of going through the parameters and unchecking the conflics. Which in this case would be everything to do with Golden Palace, or vise versa. That way Golden Palace ignores the other geoshells or the other geoshell ignores Golden Palace.
Oh yes, morphs don't work perfectly and most of the time will require you to tinker with them to get the proper squish / bend look for your character.I read the discussions of those morph, bend and shift packages and it seems that most need specific tinkering at individual pose, except for Auto Shape Enhancer. They also seems to have a lot of redundancy between them. Very daunting of choosing what to get and how to use them for non-animators.
The Kitten character in Rendeoritica seems to be Auto Shape Enhancer with integrated geoshells for better auto morphs (bending?). I wonder if this is superior for non-artists than using all the other packages, which none use geoshells. Or is it still better to use a lot of morphs.
Sorry about the confusing usage of terminology. I am not sure about the relationship of morphs and better bending. Also how geoshells can be used to improve bending appearances, and why no one else on daz3d.com is selling those?
What? ô.Obut the body somehow manages to fallback to the gen8 morphs..any tips?