strong_p4ssword
Active Member
- Sep 10, 2021
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getting closer. having fun with this lol. Figured out half the lighting situation, no shadows atm but using emissive lighting on the walls/floor/ceiling to give a flat uniform green so the room is a proper chromakey space now. still have some spawner locations to fix and a few other little odds and ends and I could call it good enough. Gonna keep tinkering though because I wanna get shadows working without them being green and cut down on the green fringe as much as possible without having to rely on the settings in VirtualDesktop to compensate.
Right now the sweet spot for those settings seems to be similarity at 38-40% and smoothing around 5-7%. That's about the limit without parts of some characters like emmy and hera's eyes goin weirdly transparent, there's a tiny bit with these settings as it stands. I think there's some shader shenanigans I might be able to do, some kind of Despill or alpha channel stuff. unfortunately I don't know dick about programming and shaders in unity are written in C# so the learning curve is liable to be steep lol. In the meantime I might play around with changing the color passthru keys on to see if I can make the green glow less noticeable without causing issues with the models.
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he's enjoying looking at my shirts a bit too much lol
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What the hell, that actually looks really good! Marina kneeling on the floor looks really uncanny in a good way, like seeing a cartoon character in real life. Excited to see how this works out when you have a working mod to share.very, very early and jank proof of concept done at 4am when I should be sleeping lol. skybox didn't work how I wanted but assigned the correct color to the plane I used for the floor, gonna have to switch from the blue to actual green, or learn how to add a UI element tied to the texture color or something that has RGB sliders so you can tune it as you see fit then match the passthru values in VirtualDesktop. otherwise might be hard to avoid half the characters going translucent to some degree. probably build a proper environment in bender and import it instead of the dumb shit I did this time, lot to learn yet lol.
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