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Lolwut365

Member
Jun 5, 2020
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I would imagine you could look at how the calls for other group animations work and try working from there, though I have near-zero practical experience working on anything like this.
yeah, i can use the logs to find the name/ID of the animations and they list some stuff relateing to that in the scripting part of the modding guide, i just have to figure out how to use that information. there is definitely an assumed degree of knowledge/experience going on with what documentation they've provided lol.
 

Zanzooli

New Member
May 16, 2020
9
9
137
No longer able to move marina's boobs in non-vr mode, unable to check vr mode as I do not have a headset.
Seems there is a lack of physics on them.
 

remotedesktopconnection

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Gatha1049

Newbie
Dec 8, 2022
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I'll try but I think it says in the settings that it's only for 2D mode. I forgot to mention that I play in VR
What VR headset are you using and what is the refresh rate of its displays? Also, how many frames is the game producing, and if the frames are higher than the refresh rate of the VR displays, then you need to limit the frame rate of the game to the refresh rate of the VR displays via the NVIDIA or AMD control panel or if that does not help, then turn on vertical sync there in the control panel.

And also if I couldn't help, then this problem is called "Screen tearing" you can search for a solution to the problem in Google.
 
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Moron1001

New Member
Jun 26, 2024
11
4
62
What VR headset are you using and what is the refresh rate of its displays? Also, how many frames is the game producing, and if the frames are higher than the refresh rate of the VR displays, then you need to limit the frame rate of the game to the refresh rate of the VR displays via the NVIDIA or AMD control panel or if that does not help, then turn on vertical sync there in the control panel.

And also if I couldn't help, then this problem is called "Screen tearing" you can search for a solution to the problem in Google.
I appreciate the help but I'm pretty sure it's not screen tear. I'm using a quest 2 and I tried 120hz and 72hz refresh rate but there was no difference
 

Foster_Walsh

Newbie
Nov 7, 2018
35
43
55
I appreciate the help but I'm pretty sure it's not screen tear. I'm using a quest 2 and I tried 120hz and 72hz refresh rate but there was no difference
it could be air link causing the issue if youre using that. i use a quest 2 and a link cable and ive never had an issue on my end, so thats one possible cause.
 

Moron1001

New Member
Jun 26, 2024
11
4
62
it could be air link causing the issue if youre using that. i use a quest 2 and a link cable and ive never had an issue on my end, so thats one possible cause.
I should probably add more info next time because I do in fact use a cable. thank anyways
 

KuroKokoro

New Member
Oct 7, 2020
9
3
103
I should probably add more info next time because I do in fact use a cable. thank anyways
Is it the official cable or something similar though? If cable link is used with USB-2.x, it can cause the visuals to glitch and lag behind on the headset, yet it is smooth on screen/capture. Could be something else, but worth checking.
 
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CornnFlaeks

New Member
Oct 14, 2022
11
21
79
I feel like with every new update, they add too much and don't do enough quality control/bug fixing. The clipping has always been a problem, however on older versions like the player body milestone update didn't clip as badly, especially in the scenes. It might just be me, but the game felt more polished pre-protogen. Is it just me, or do you guys see it too? I am playing on PC without VR now, but the problems are also in VR. Great game still, I've been checking back for updates since pre garret. Just something I noticed and thought I'd share. Also, they need to make the main menu to face the character + tab menu is too overloaded that I need to back up to see it all.
 

Lolwut365

Member
Jun 5, 2020
355
548
257
I feel like with every new update, they add too much and don't do enough quality control/bug fixing. The clipping has always been a problem, however on older versions like the player body milestone update didn't clip as badly, especially in the scenes. It might just be me, but the game felt more polished pre-protogen. Is it just me, or do you guys see it too? I am playing on PC without VR now, but the problems are also in VR. Great game still, I've been checking back for updates since pre garret. Just something I noticed and thought I'd share. Also, they need to make the main menu to face the character + tab menu is too overloaded that I need to back up to see it all.
def feels like the game is a hydra, squash one bug and 2 more take its place lol. i think the issue is they're prioritizing new assets and features with the milestone releases to keep their patrons happy and dont have enough time to do adequate bugfixing, optimization and backend work between milestone updates. seems to be taking a back seat. there are a lot of little things they could do to improve the user experience but background changes arent attention grabbing and they dont want to start shedding patrons because that dopamine drip of new content slows down.

+1 to the menu thing, with an addendum: the way they're doin it now seems to be it spawns in a fixed position globally when you press the menu button and its static in that position. there are 2 problems with this. #1 is what you mentioned, player moves and the menu stays sat right where it was and doesnt face the player. i get there can be situations where you want the menu to stay put but you could at least set it up to flip sides at the same coordinates based on the players coordinates. issue #2, that position is fixed in space horizontal, vertical and facing angle. they can leave it fixed in the horzontal/rotational axis but vertical axis NEEDS to be tied to players vertical position because esp when using scaling, if the player is on the body of one of the NPCs and there is any vertial movement (breathing, fucking, etc) the menus become unusable because the players POV is moving but the menu is static.

also agree with it being crowded or sorta non intuitive. needs to be a button to despawn duo/trio animations without having to despawn them individually. needs to be a more accessable way to control animation speed/climax without having to navigate to it in the main menu. maybe a toggle on the radial menu to make a floating control box for the animations or something. I could sit here all day and brainstorm things i'd like to see, i just dont have the time or energy to learn enough of unity to be able to do any of it myself between my job and all of my other projects

having been playing with unity a bit lately i get how fuckin complicated this shit is, so i cant complain that much, but I feel like they would do well to hire at least one other dev with a lot of unity experience to do backend work. things like improving the physics/collision, UI, npc posing, and general bugfixing and optimization. i genuinely like the game and think it has the potential to be a lot more than just a glorified animation viewer with a kinda janky custom pose feature.
 
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