HappyNyaNya
Newbie
- Nov 1, 2021
- 77
- 39
- 37
i remember this game from a few years ago, it didn't had that much content and updates were slow, how is it now, how much content did it get in the last 3 or so years
Heather And cute Nea are almost there, and another 10 months of waiting for the next update too (being optimistic) xDAn update...
At least it'll shut some complainers up.That's a LOT of Heather. The one I have the least interest in
No doubt it'll keep someone happy though...
But I'm interested in more scenes with my favorite bae instead, so I'll just moan about that instead…At least it'll shut some complainers up.
At least those who have some interest in her.
Well, that seems to be a problem with many AVN's here, the developers are hoping to figure out where to go from here. Although I was under the impression that Luxee had a plot plan. Either way I'm glad he's back in the saddle and working on the game.It's good he is still going on but it seems to go in waves. Every update focuses on one, maybe two, characters. Not bitching , it's just that there aren't really a lot of characters to begin with. It feels like they may be writing the stories on the fly. "I had a good thought, roll with it". May just be me.
I'm not sure what you mean by "here". If you mean this platform/forum, it is what it is. Not saying that many devs don't get traffic from here but it should hardly be an end goal. If you are talking about the story then it could be worse. I'm not saying he never had a plan, just that the plan may have changed and it is "evolving", for lack of a better word.Well, that seems to be a problem with many AVN's here, the developers are hoping to figure out where to go from here. Although I was under the impression that Luxee had a plot plan. Either way I'm glad he's back in the saddle and working on the game.
Not all devs work the same way.It's good he is still going on but it seems to go in waves. Every update focuses on one, maybe two, characters. Not bitching , it's just that there aren't really a lot of characters to begin with. It feels like they may be writing the stories on the fly. "I had a good thought, roll with it". May just be me.
As in what exactly? There is the one bug that is mentioned in the OP, but not sure.Is it just me or the android version is a little too buggy?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/scripts/char_info_page.rpy", line 131, in execute
File "game/scripts/char_info_page.rpy", line 131, in execute
File "game/scripts/char_info_page.rpy", line 174, in execute
File "game/scripts/char_info_page.rpy", line 273, in execute
File "game/scripts/char_info_page.rpy", line 273, in <module>
NameError: name 'skip_nea_content' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "scripts/locations/apartment/livingroom/controllers.rpyc", line 51, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/scripts/char_info_page.rpy", line 131, in execute
File "game/scripts/char_info_page.rpy", line 131, in execute
File "game/scripts/char_info_page.rpy", line 174, in execute
File "game/scripts/char_info_page.rpy", line 273, in execute
File "game/scripts/char_info_page.rpy", line 273, in <module>
NameError: name 'skip_nea_content' is not defined
Windows-10-10.0.26100
Ren'Py 7.4.11.2266
Apartment #69 0.08
Fri May 2 22:47:12 2025
Look under Others: "Bug Workaround" on the main page.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 569, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/scripts/char_info_page.rpy", line 131, in execute File "game/scripts/char_info_page.rpy", line 131, in execute File "game/scripts/char_info_page.rpy", line 174, in execute File "game/scripts/char_info_page.rpy", line 273, in execute File "game/scripts/char_info_page.rpy", line 273, in <module> NameError: name 'skip_nea_content' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/locations/apartment/livingroom/controllers.rpyc", line 51, in script File "renpy/ast.py", line 2015, in execute self.call("execute") File "renpy/ast.py", line 2003, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 278, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 569, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 3136, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3325, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3737, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 436, in visit_all callback(self) File "renpy/display/core.py", line 3737, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 447, in per_interact self.update() File "renpy/display/screen.py", line 637, in update self.screen.function(**self.scope) File "game/scripts/char_info_page.rpy", line 131, in execute File "game/scripts/char_info_page.rpy", line 131, in execute File "game/scripts/char_info_page.rpy", line 174, in execute File "game/scripts/char_info_page.rpy", line 273, in execute File "game/scripts/char_info_page.rpy", line 273, in <module> NameError: name 'skip_nea_content' is not defined Windows-10-10.0.26100 Ren'Py 7.4.11.2266 Apartment #69 0.08 Fri May 2 22:47:12 2025
Type preferences.transitions = 0 in the console and everything will be fine.Bro why are you making me jump through extra hoops just to skip transitions? I just don't get some of these devs...
View attachment 4801654
yep, that's the extra hoops I'm talking about, gotta close the game, enable console, then open the game again and then i have to type that into itType preferences.transitions = 0 in the console and everything will be fine.
Well, I turn on the console in every game, just in case. Every developer has their own vision of how the user should play. Thank God there are no hard pauses at every step, no disabled rollback or saves like in some games.yep, that's the extra hoops I'm talking about, gotta close the game, enable console, then open the game again and then i have to type that into it
it coulda been two clicks, but dev decided to make an intentional qol downgrade