Suslik575151
Member
- Jan 28, 2022
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Bro rollback length/limit of 9999? Not all of us are running a 64gb ram rig (my 2017 laptop would probably burn a hole in the table if I tried running some of these games with those kinds of numbers (although, to be fair, that would mostly be attributed to ren'py sucking ass at playing videos))Regarding the above posts...
Keep this file on hand, and copy/paste it to the 'game' folder when you download a new renpy game to cover all that stuff before you even see it. There's some things, like the rollback limit, that are always in place so setting it to 9999 (effectively unlimited) helps a bit with all games. This one also has the transitions configs and forces the quick menu to always be shown, which UnRen doesn't add. Luxee's 'Parental Love' game had the quick menu hidden, for example. Not sure why. At any rate, it saves you from having to fiddle with the console on the fly.
This is the code. Same as the attached file.
(edit: wrong file. fixed.)Code:init 998 python: # Developer Console config.developer = True config.console = True # Allow Skip _preferences.skip_unseen = True renpy.game.preferences.skip_unseen = False renpy.config.allow_skipping = True renpy.config.fast_skipping = True # Skip Transitions _preferences.transitions = 0 renpy.config.default_transitions = False # Rollback renpy.config.rollback_enabled = True renpy.config.hard_rollback_limit = 9999 renpy.config.rollback_length = 9999 def unren_noblock( *args, **kwargs ): return renpy.block_rollback = unren_noblock try: config.keymap['rollback'] = [ 'K_PAGEUP', 'repeat_K_PAGEUP', 'K_AC_BACK', 'mousedown_4' ] except: pass # Quick Save / Quick Load try: config.underlay[0].keymap['quickSave'] = QuickSave() config.keymap['quickSave'] = 'K_F5' config.underlay[0].keymap['quickLoad'] = QuickLoad() config.keymap['quickLoad'] = 'K_F9' except: pass # Quick Menu Always Shown config.overlay_screens.append("quick_menu") # Redefine quick_menu screen to ensure it’s always visible screen quick_menu(): zorder 100 if quick_menu: # Only show if quick_menu variable is True hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("History") action ShowMenu("history") textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Save") action ShowMenu("save") textbutton _("Q.Save") action QuickSave() textbutton _("Q.Load") action QuickLoad() textbutton _("Prefs") action ShowMenu("preferences")