- Jan 27, 2020
- 95
- 151
If 1.2 happens to be about another character that could add some serious anxiety points... poor girl...i love what i see...
View attachment 1737234
If 1.2 happens to be about another character that could add some serious anxiety points... poor girl...i love what i see...
View attachment 1737234
xsize
in it's respectable code.Hello, thank you for the feedback for the different points you raised.Good afternoon. I was requested by the dev assistant to look at this for possible mod. Since I just release my last project last night I have a limited amount of time to review it's candidacy. The assistant didn't give me any guidelines regarding a wishlist so if you folks have any then reply them to me so I can figure out where the player could use GUI options and/or guide assistance or other features.
I'll admit, I just fired up the VN and immediately noticed a serious issue with the code. I can easily fix the issues but these types of details slipped are not usually a good sign that orthodox scripting has been practice. Hopefully that fear is unfounded (yes, I could have looked at the code first but I ALWAYS play a title before doing anything. I must be intrigued otherwise spending countless hours porting and coding becomes a chore instead of enjoyment).
Anyway, you folks let me know.
Manoman13 -Awake- , see below pics during MC name input. You do NOT have to inform the player to capitalize (or any other formatting) during their input, just format the entry in the code. Also you did not limit the amount of characters of the name (which is fundamentally mandatory) which can cause the following circumstance:
Edit: Also note the right margin excess of the dialogue box. You can rectify this ever being an issue viaxsize
in it's respectable code.
I'm back to it, I'll check in later. Regards.
i may have to add Sancho´s mods are greati think they asked for a wt mod - not a recoding lol
Hey bud. Never underestimate the silliness some folks have, so a limit is simple and wise. It's easy:Hello, thank you for the feedback for the different points you raised.
Honestly for the number of characters we count on the good sense of the players to put a coherent name, I can't imagine a player putting a name with more than 10 or 12 characters, unless he wants to spoil his gaming experience.
As my friend Boehser Onkel says a walkthrough mod would be perfect for players stuck at some point in the game.
The game is young and I often see players asking for help or to find out how to access a certain scene.
I've always personally thought walkthroughs were a good idea in most games.
But in any case thank you for taking the time to answer us and also to play our games.
# $ main_name = renpy.input("Choose your name. {size=-12}{i}(Capitalize the first letter){/i}{/size} ")
$ main_name = renpy.input("Choose your name.",length=16)
# $ main_name = main_name.strip()
$ main_name = main_name.strip().title()
sAnCHo
as my character name, and the code will change it going forward to be Sancho
.Hi again Sancho,Hey bud. Never underestimate the silliness some folks have, so a limit is simple and wise. It's easy:
Here's the complete code replacement suggestion. It's very simple and if the player uses all caps, all lower, etc, it will always be first letter cap only. The commented out lines are OEM, the others are suggested:
With the above I could enterPython:# $ main_name = renpy.input("Choose your name. {size=-12}{i}(Capitalize the first letter){/i}{/size} ") $ main_name = renpy.input("Choose your name.",length=16) # $ main_name = main_name.strip() $ main_name = main_name.strip().title()
sAnCHo
as my character name, and the code will change it going forward to beSancho
.
Also, I noticed the way y'all decided to double everything (including choice menus) for language translation. There are MUCH easier and efficient ways to deal with this. I suggest considering making a change now while this is still in "Prologue" state. RenPy will do most of the heavy lifting for you but there is certainly more than one way to skin a cat. Y'all would benefit researching it a bit as it will save you a ton of time and work efficiency compared to doubling everything in the base code.
View attachment 1740144
Initial porting is going well. I'll post some teasers in a bit once I get the overall GUI done.Hi again Sancho,
Thanks for all your technical feedback.
This is our first game we learn every time we move forward, your technical feedback is valuable because you master your subject so we read your feedback carefully.
-Awake- will be delighted because he likes to learn new or better ways to code python, today -Awake- took a day off because we also have jobs to do, but I'll send him all the info that I'm sent here.
Again a big thank you.
I can't wait to see our games with your mod, I use a lot of your mods for the games I play.Initial porting is going well. I'll post some teasers in a bit once I get the overall GUI done.
Edit: Here's some teasers of rough porting so far:
I loveGood evening folks. I'm periodically adding/updating the teasers here, so feel free to keep an eye out for 'em. Latest adds are port evolution of the SanchoStat & MiniStat (4 screenshots), population of MiniGame cheats (2 screenshots), and an example of SplitScenes (2 screenshots). Regards.
I don't have the words, your work is so professional, so clean, I can only admire.SanchoMod progress update
Since screenshots won't really give a proper visual of what SanchoMod's dynamic freeroam guide can do, I thought I'd share a quick down & dirty vid to showcase it for folks that aren't already accustomed to SanchoMod in a previous title with freeroam events. Enjoy.
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I'm really sorry, I promise you a good handjob in the futur chapterWDF dev, I wanted to jerk off but the game almost made me cry. Jessica's story is so sad, I couldn't take advantage of her.
Music, dark scenarios, and story are great. (A friend like Deborah is a creative idea)
I loved it, good job. Thanks
I quote myself here but i am very curious how you guys will go on with the story. Of course i was mean and amoral to the girl which led to game over.So glad i found this game. Almost like Fallout. Makes me wonder why there are no games like it with the premise of the vaults.
Not very long, unless i answered wrong but really nice.