This is not about content, this is about coding and some stuff.The content is so limited. I don't understand why a remake version was made.
I'm really looking forward to it. I like the gameplay of this game very much, but I think the protagonist's personality should be more violent. In the post-apocalyptic world, human nature is insignificant in the face of survival.This is not about content, this is about coding and some stuff.
Soon you will have more content and lot of stuff for the lore of game.
Yes, but in real life there are laws that prevent you from doing whatever you want, even if it's just a video game.I'm really looking forward to it. I like the gameplay of this game very much, but I think the protagonist's personality should be more violent. In the post-apocalyptic world, human nature is insignificant in the face of survival.
Just one scene for the new chapter, she want more violence and some hotter scene.What now? The dev is already working on another rework. We just finished one![]()
Yeah no, it's not another "remake," don't worry, I expressed myself poorly. What I actually meant was "reworking" a scene, which is an old/new scene currently being rewritten for Chapter 3. Let me explain, because I realize it's still not clear!What now? The dev is already working on another rework. We just finished one![]()
Thank you so much for your message and your encouragement, it really means a lot to see that you enjoyed the new version of the game. Chapter 3 is already well underway, and a little spoiler for you: if you’re a bush lover, you’ll be more than satisfied with Kishi, who will be very much highlighted in that regard.Wow recently found the game again after your post in Pubic Haired in Adult Games appreciation thread, somehow it was ignored, replayed it and it's really good. Not much content right now, but it have high depth with personality test, charater profiles, backstories, skill trees etc. Also I loved how you did Russian translation with support for grammatical cases, stylized font and translated images.
Can't wait for the next update!
Hope we will see more bushes, kinda surprised that Deborah always trimmed and we have no scene where we can choose her pubic hair style, but there are options for hairstyles, boobs and even eyes. Also Jessicas red bush looks kinda weird with her blue hair, is she going to be natural redhead later since there is no more hair dye?
Sadly no, that would be way too complicated to render all the images twice for every scene where Jessica appears, one for a "blue hair" path and another for a "red hair" path. So I had to make a choice, and since I’ve got a bit of a preference for red hair in the latest renders, I went with that...I love the blue hair, make her something hotter... I can keep with her with blue colour?
but what's your liking?I'm going to be honest here. If this next update is to my liking, because I've waited a long while for it, then I'll tip you a $100 on subscribestar or wherever.
My liking is more intricate interactions and choices with the main love interests. The first couple updates gave a taste of it, but wasn't quite there yet. If this update has more interaction and choices with Jessica, then that's great.but what's your liking?
And thank you for you messageI know it's been a while but I do everything I can to keep it going!
![]()
Actually, that was the original plan, but to reach some key points in the story faster I decided to set aside the sandbox aspect and focus on non-linear storytelling and character development. So there will still be a small (but limited) sandbox element, like a new sandbox travel system on the world map and the search and discovery of certain items. However, the discovered items will only be those useful for quests, and no longer, as originally planned, related to survival (food, water, etc.) or upgrades (wood, materials, etc.). Here is the current sandbox travel design, which is still in progress:One question, are we going to have system of management of the base? Like getting certain materials to be able to reinforce the door, or getting 30 woods to fix a room and etc.
I see, i particularly don't like these systems of sandbox and management because 99% of the games don't make the most of it, usually they end up making a boring grinding loop or even try to make a full sandbox game to give the player more options, but it's never that good, only ok, your game on other hand have a very unique system of choices and a good story, so i'd say to you keep focusing on what makes your game good and don't try to embrace a lot of mechanics that aren't essential for your vision of what you want the game to be.Actually, that was the original plan, but to reach some key points in the story faster I decided to set aside the sandbox aspect and focus on non-linear storytelling and character development. So there will still be a small (but limited) sandbox element, like a new sandbox travel system on the world map and the search and discovery of certain items. However, the discovered items will only be those useful for quests, and no longer, as originally planned, related to survival (food, water, etc.) or upgrades (wood, materials, etc.). Here is the current sandbox travel design, which is still in progress:
Update taking way too long.