I've noticed that most of the time characters in a location "pop" into view after a new scene/background is loaded with an effect (fade, dissolve)
Is this small delay between background and characters intentional? If not, I find the effect more natural when the "with dissolve" statement is moved to a separate line just after the scene and show statements, this way applying the dissolve on all preceding scene and show statements. I changed it for all location switches during Lena's tour in the intro, and like it much better when the characters dissolve/fade into view together with the background.
The clickable characters in screens are a bit trickier. It requires showing the idle character images together with the scene, before calling the screen, effectively showing the characters twice.
Is this small delay between background and characters intentional? If not, I find the effect more natural when the "with dissolve" statement is moved to a separate line just after the scene and show statements, this way applying the dissolve on all preceding scene and show statements. I changed it for all location switches during Lena's tour in the intro, and like it much better when the characters dissolve/fade into view together with the background.
The clickable characters in screens are a bit trickier. It requires showing the idle character images together with the scene, before calling the screen, effectively showing the characters twice.
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