decker666

Member
Sep 29, 2017
184
344
It is the same for the action mod? I dropped the file into the folder and I don't see anything new. (I don't know what the action mode does). If someone explain it I would appreciate it:LOL:
"my" action pack, gives about 20 times more images for the generic sex actions, to make them less repetitive.
 
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hans_markoff

Newbie
May 18, 2023
24
20
Does anyone know if there's a command to change the time? Agonizing when you're 5 minutes too late and a place locks off as a result.

sugarcube.state.variables.tmpgirl.pregnancyfather
Just checked. The exact code is:
Code:
SugarCube.State.variables.tmpGirl.pregnancy_father
You can also adjust pregnancy progression (currently this seems the only way to make Blair give birth faster) via:
Code:
SugarCube.State.variables.tmpGirl.pregnancy
Where the number is how many days she has been pregnant.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,383
1,481
What does submission do? also I have a library blueprint. Is it is usable item?
library blueprint is not usable yet. Probably in 0.33 (most likely in 0.34)
As for submission. With increased submission opens other sex options.
 

hans_markoff

Newbie
May 18, 2023
24
20
Then I made a two roll system :
- first based around loose genetics (black for non whites, otherwise 25% black, 40% brown, 10% ginger, 25% blonde).
- second on wild chance of dying hair (25% artificial, 25% blonde or ginger, 50% no)
You are a scholar and a gentleman. (y)

Some suggestions for fine tuning the hair genetics system (for wild spawns):
-LatAms should have a 60% chance of black hair, 30% chance of brown, and 10% chance of blonde
-Asians receive an 80% chance of black hair and 20% chance of brown.

Also, blue/green/grey eyes pop up too frequently outside of whites, imho. Suggestions for wild spawns:
-LatAms should have a 30% chance of hazel eyes and 10% chance of blue
-Asians receive a 20% chance of hazel eyes and 10% chance of green

Finally, player genetics seems to be a giant void at the moment...
 
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decker666

Member
Sep 29, 2017
184
344
You are a scholar and a gentleman. (y)

Some suggestions for fine tuning the hair genetics system (for wild spawns):
-LatAms should have a 60% chance of black hair, 30% chance of brown, and 10% chance of blonde
-Asians receive an 80% chance of black hair and 20% chance of brown.

Also, blue/green/grey eyes pop up too frequently outside of whites, imho. Suggestions for wild spawns:
-LatAms should have a 30% chance of hazel eyes and 10% chance of blue
-Asians receive a 20% chance of hazel eyes and 10% chance of green

Finally, player genetics seems to be a giant void at the moment...
Hello,
Happy you enjoyed the effort, spent a lot of time on google to find real world data, and as much time adapting the numbers till it felt a good balance between realism and fun.

I'll bookmark your suggestions in case I try to implement your suggestions.
Here are the current numbers, as the post you referenced is pretty old.

Hair :
non whites or whites 15% - black
whites 35% - brown
whites 35% - blonde
whites 15% - ginger

age >= 50 - gray
men age-10 % - bald

artificial dye 25%
ginger or blonde dye 25%
no dye 50%

Eyes :
white or non-white 30% for mixed heritage
& blonde or ginger
- gray 10%
- green 15%
- hazel 25%
- blue 40%
- brown 10%
& other hair
- gray 10%
- green 10%
- hazel 20%
- blue 20%
- brown 40%

non-white 70% for non mixed heritage
- brown

all
- 33% light eye color
- 33% dark eye color
- 34% no change
 
Last edited:
Sep 28, 2018
119
57
When I try runnning the "SearchACtions Script" file I get an error code Syntax Error
Line: 1
Char: 1
Error: Syntax error
Code: 800A03EA
 
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