jamiehmcw91

Well-Known Member
May 28, 2021
1,992
860
No. Thats the idea, that it post apocalyptic world noone is safe
I have noticed in the game that if you go out to search for stuff you sometimes find a boy and you have options to kil him, help search for his family ect. I am just wondering if there is going to be anything like in the next update where families come into the game and ask to stay in your camp. That way maybe you could make the guys guards or hunters and while they are out you could fuck their wifes, fiances or gf's. You could also help there children too.
 

Mr.Hide

Member
Oct 23, 2018
430
198
No. Thats the idea, that it post apocalyptic world noone is safe
About future update
- Can we have more maximum Gardener slots or increase other posts' slots?
* When invite so many women and they start consuming more food than produced.
* Has more than one cook for some buff and further reduces the chance of food poisoning.
* Has more store Clerks for buying more resources.
* Has escorts and patrols job to help other women when they work outside. (Save our woodcutters, Scavengers, Hunters...And if we can make a commission with Vincent to automatically send the supplies as long as the supplies surpass the minimum we set and have money to buy them)
- Can we have some kind of defense for our companions and workers to prevent them from drying like Body armor?
* Companion is defeated during combat but not death because wears body armor but armor needs to be repaired for further uses.
* Reduced chance of losing out women when they work outside.
 

Tektron

Newbie
Aug 14, 2018
23
32
Also:
- The Children you can find and invite shouldn`t all be boys. Simply feels wrong.
- Definitely like the idea of people asking to stay with you!
- The Greenhouse should be complimented by fields etc. once you have more than a certain number of inhabitants, and the fields would require work - slaves shoulld be able to workhere, including male slaves - and then give a good harvest depending on crops.
- Also, something like a barn for hens providing food as long as people take care of them, such stuff. Only a Greenhouse on what is basically a farm isn`t enough.

And so events linked to that. Gangs who try to burn down your fields. Potentially mightier tribes/Gangs asking for tribute. Things like a leftover groupp of soldiers/rogues discovered nearby who have a storage of weapons and ammunitions, probably Strykers/Bradleys or something like that whcih can be an adversary/neutral/trade partner/ally, especially when working together? Something like bulding up a new sort of federation/basic statehood with e.g. the settlement, the tribe, nighttown, later on in the game the sanctuary possible to send emissarys to something like a common assembly to sort out basic stuff? Combined with possible threats both internal and external?

Also more possibilities to simply invite people.

And I would very much prefer more interactions with "random" characters based on previous things. Like guests leaving whom you can find later on. Or if you sold a slave who was - probably unbeknownst to you? pregnant from you before and tries to escape or you find her again in the companion of somebody? Probably like at some event where one of the babyeaters tries to then buy your child and you have to decide what to do?

And more trade-related stuff. Cultural events like the party to be established between the settlements who join the "federation" to bond people toogether with all the problems that might cause.

Probably really some route where a battle for the settlement might become inevitable ... Hm.

After all, I love the potential of this game.
 
Last edited:

Bitedownhard

Newbie
Oct 8, 2018
35
21
About future update
- Can we have more maximum Gardener slots or increase other posts' slots?
* When invite so many women and they start consuming more food than produced.
* Has more than one cook for some buff and further reduces the chance of food poisoning.
* Has more store Clerks for buying more resources.
* Has escorts and patrols job to help other women when they work outside. (Save our woodcutters, Scavengers, Hunters...And if we can make a commission with Vincent to automatically send the supplies as long as the supplies surpass the minimum we set and have money to buy them)
- Can we have some kind of defense for our companions and workers to prevent them from drying like Body armor?
* Companion is defeated during combat but not death because wears body armor but armor needs to be repaired for further uses.
* Reduced chance of losing out women when they work outside.
Here is a little trick I learned to not lose any scavengers, in the morning when it tells you 1 did not come home, go looking for her. when you see the chose to go left, straight or right, save your game. Go straight, if you see her dead, reload the save and try again. You want to see her walking back to you or her being fucked by 2 guys. You have to save her from them but you can watch them first. It will come up that you are disappointed in her or take her home, chose disappointed because it may give you a h-sceen but more important, it will increase her submission. I have tried going left or right and not found her, so I only chose straight. One time I found her dead and reloaded and found her dead but on the 3rd try I found her alive.
 
Last edited:

Space_Cow99

Member
Jul 26, 2019
368
216
Growth potion recipe versus finding elusive gas mask craft recipe, What other explore options are there?
Traveling option become available?

Horse require being tamed/ befriending and mandatory to build their home.

Finding bus fixing it up, or car, horse can only go so fast.
If possible we have thought making wagon using cows for it.

Explore new: find other "friendly" settlements out there, besides farm, nearby city, and settlement; more distant place like docks warehouse zone to explore and find new, bridge city, and farming community of nudists, and fourth one military because I don't know if they have shop.

Bio suit recipe would have been nice to wear roaming high radioactive zones.
Growth potion would work to have certain children raised, so you have them send them out, so the player character wouldn't have to.

Why stop at knives, why not bigger swords, and spears, and bladed boomerang? Farm tools. Shooting knife?
Crafting possible ghillie suits with hay or making camouflage standing in trees or other places.

In Hospital resource people don't notice this resource is able to gathered is shower curtains, sterilized medical equipment and pillows, roof tiles, and wood and stationary. If the world did end, the Hospital isn't the only place you collect this stuff at. Chemicals too, and bricks, Hospitals where store medicines, trains like cargo and pharma warehouse in cities?

Something vital missing exploring: where water is coming from at cabin? Make it bigger, store better.
Make a fishery or raise animals?(better than canned resource)
Prepare your own fort for winter or seasons that may or may not come?
Weather effects??

Build:
a sex chamber?(play den)
better beds?
A school? Or Library?
Shrine for people who died
map of area for fort, faster traveling
guard towers
walls
infirmary / upgrading towel system + hurt ppl can be treated


Finding that place: Sanctuary aka promise land and destroying it?

Finding a military base empty and utilizing as possible bug out zone for your fort if you are overrun, too many invasions

Edit: saw explore notion not making sense + forgot no medic place exists on base camp
 
Last edited:

Mr.Hide

Member
Oct 23, 2018
430
198
Growth potion recipe versus finding elusive gas mask craft recipe, What other explore options are there?
Traveling option become available?

Horse require being tamed/ befriending and mandatory to build their home.

Finding bus fixing it up, or car, horse can only go so fast.
If possible we have thought making wagon using cows for it.

Explore new: find other "friendly" settlements out there, besides farm, nearby city, and settlement; more distant place like docks warehouse zone to explore and find new, bridge city, and farming community of nudists, and fourth one military because I don't know if they have shop.

Bio suit recipe would have been nice to wear roaming high radioactive zones.
Growth potion would work to have certain children raised, so you have them send them out, so the player character wouldn't have to.

Why stop at knives, why not bigger swords, and spears, and bladed boomerang? Farm tools. Shooting knife?
Crafting possible ghillie suits with hay or making camouflage standing in trees or other places.

In Hospital resource people don't notice this resource is able to gathered is shower curtains, sterilized medical equipment and pillows, roof tiles, and wood and stationary. If the world did end, the Hospital isn't the only place you collect this stuff at. Chemicals too, and bricks, Hospitals where store medicines, trains like cargo and pharma warehouse in cities?

Something vital missing exploring: where water is coming from at cabin? Make it bigger, store better.
Make a fishery or raise animals?(better than canned resource)
Prepare your own fort for winter or seasons that may or may not come?
Weather effects??

Build:
a sex chamber?(play den)
better beds?
A school? Or Library?
Shrine for people who died
map of area for fort, faster traveling
guard towers
walls
infirmary / upgrading towel system + hurt ppl can be treated


Finding that place: Sanctuary aka promise land and destroying it?

Finding a military base empty and utilizing as possible bug out zone for your fort if you are overrun, too many invasions

Edit: saw explore notion not making sense + forgot no medic place exists on base camp
Now Laura can start her new project after experimenting on Mc semen for too long.
She want his kid and realised she's too old to have a kid.
So she invents a new drug to reverse her age...
 

mikha

Newbie
Aug 26, 2018
36
6
I'm trying to breed the ultimate sex worker, however the babies have 0 traits or skills, is that normal or am i just unlucky?

to clarify, the mother has nynpho, anal, deeptroat, cumslut, but the baby gets absolutely nothing of that, not even 1
 
Last edited:

GamerDaddy

Well-Known Member
Feb 6, 2023
1,517
879
i mean like the guide to make some choices like the friend of blair event on the streets yo can find dead or alive depend on the choices
its not choices if you take to long she will be dead when you find her (best way to save her is after talking to the bartender is go strait to the streets and go in and out till you trigger it)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,387
1,499
I'm trying to breed the ultimate sex worker, however the babies have 0 traits or skills, is that normal or am i just unlucky?

to clarify, the mother has nynpho, anal, deeptroat, cumslut, but the baby gets absolutely nothing of that, not even 1
Planned to later add school where tou will be able to choose what kid needs to train
 
  • Like
Reactions: Tektron

mikha

Newbie
Aug 26, 2018
36
6
Planned to later add school where tou will be able to choose what kid needs to train
thank you! I really love this game, it's very entertaining!

general ideas for gameplay
  • add a visible list of the resources consumed per day
  • be able to organize the list of guests by assigned job
  • be able to invite the lost kid + parents to settlement
  • be able to invite quicksand man/the guys burying someone to settlement
  • while i understand in a porn game why it's done so, still would be nice to have SOME interaction with the kids/mid teens, even if it's only 'talk', so you can raise their relationship
  • capacity for women to get pregnant from other people?
    couples having sex and you can join if your relationship is high enough?
  • chastity devices (so you can protect your virgins/punish your nynphos/could be used to force character to get anal slut trait)

some ideas for future expansions:
  • like everyone said crops/orchads but go a step further
  • there are literal seed banks in libraries, maybe a long quest once the car is available and go to the location of one and bring stuff that could be useful (even if it's irradiated we have a doctor who could try to fix it?)
  • if we had potatoes we could do moonshine
  • if we had grapes we could do wine
  • fruit trees??
  • with hives we could sell honey and make mead and candles
  • but expanding beyond a certain treshold means settlement gets attacked more often

other ideas:
  • one of the old men/women you rescue could have a rare trait and teach people w the cook skills food preservation (pickles/smoking/canning), not to mention after certain amount of ppl you'll need several ppl with the cook trait working to keep everyone fed
  • go further away like to the mountains and find goats?
  • rabbits?
  • it costs you caps, but you can hire a trapper to teach you/hunters to set traps/treat the pelts so you can sell them, or kill a hog (very rare/difficult hunting?) and there's a chance it had babies so you bring them home to domesticate?
  • build a silo? store wood?
  • (eventually need to have or buy enough pelts/firewood/food so your community can survive the winter?)
 

furius34

Newbie
May 29, 2017
60
13
thank you! I really love this game, it's very entertaining!

general ideas for gameplay
  • add a visible list of the resources consumed per day
  • be able to organize the list of guests by assigned job
  • be able to invite the lost kid + parents to settlement
  • be able to invite quicksand man/the guys burying someone to settlement
  • while i understand in a porn game why it's done so, still would be nice to have SOME interaction with the kids/mid teens, even if it's only 'talk', so you can raise their relationship
  • capacity for women to get pregnant from other people?
    couples having sex and you can join if your relationship is high enough?
  • chastity devices (so you can protect your virgins/punish your nynphos/could be used to force character to get anal slut trait)

some ideas for future expansions:
  • like everyone said crops/orchads but go a step further
  • there are literal seed banks in libraries, maybe a long quest once the car is available and go to the location of one and bring stuff that could be useful (even if it's irradiated we have a doctor who could try to fix it?)
  • if we had potatoes we could do moonshine
  • if we had grapes we could do wine
  • fruit trees??
  • with hives we could sell honey and make mead and candles
  • but expanding beyond a certain treshold means settlement gets attacked more often

other ideas:
  • one of the old men/women you rescue could have a rare trait and teach people w the cook skills food preservation (pickles/smoking/canning), not to mention after certain amount of ppl you'll need several ppl with the cook trait working to keep everyone fed
  • go further away like to the mountains and find goats?
  • rabbits?
  • it costs you caps, but you can hire a trapper to teach you/hunters to set traps/treat the pelts so you can sell them, or kill a hog (very rare/difficult hunting?) and there's a chance it had babies so you bring them home to domesticate?
  • build a silo? store wood?
  • (eventually need to have or buy enough pelts/firewood/food so your community can survive the winter?)
other idea transwomen can work as the misstress and get pregnant the slaves please and can get pregnant everyone without make then slaves like you got me pregnant last night in the club moth**f**ck**er
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,387
1,499
While I think everyone has neat little things they want to add, I personally would like more quests/story.
Game does not need to be expanded laterally, it needs more depth.
That's on me as I more prefer to work on technical stuff not writing events.
Won't lie - that probably stay that way.
Right now I got two updates per month:
one tech update (new mechanics, customization, etc)
and one event update were I focus on events (not all of them are story related but more 50/50 (random events and some story events).
 
  • Like
Reactions: Gamle and decker666

decker666

Member
Sep 29, 2017
185
354
That's on me as I more prefer to work on technical stuff not writing events.
Won't lie - that probably stay that way.
Right now I got two updates per month:
one tech update (new mechanics, customization, etc)
and one event update were I focus on events (not all of them are story related but more 50/50 (random events and some story events).
I'm not helping with that :ROFLMAO:, since I like to do technical stuff too and I go around and change lots of tiny bits of code...
 
  • Like
Reactions: ttyrke

Bitedownhard

Newbie
Oct 8, 2018
35
21
Planned to later add school where tou will be able to choose what kid needs to train
I hope the MC does not have to train them.
What would be good to do is do an apprenticeship with guests or slaves that have the skill you want them to learn.
Just like you add companions, the kids could be added to go with them to learn the skill they have.
 
  • Like
Reactions: ttyrke

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,387
1,499
I hope the MC does not have to train them.
What would be good to do is do an apprenticeship with guests or slaves that have the skill you want them to learn.
Just like you add companions, the kids could be added to go with them to learn the skill they have.
Yeah, idea is that you assign guest as teacher and then you choose what that kis should learn
 
3.50 star(s) 33 Votes