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wuffe133

New Member
Jun 25, 2018
6
0
I just started the Game and after winning around 3 fights in the Fight cache the Fight vutton doesnt appear anymore. Did i miss anything or is it maybe a Bug ?
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,692
I just started the Game and after winning around 3 fights in the Fight cache the Fight vutton doesnt appear anymore. Did i miss anything or is it maybe a Bug ?
You need at least 40 energy and time betwen 8:00-23:00
 

tuekop

Member
Aug 26, 2020
310
239
Will there be an option where i attack people using the people that i have captured ?
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,692
QOL :
- When you punish a slave plz add a button "continue". For now we need to go back and choose punish 5 times to punish a girl 5 times


Questions:
- Is there a way to increment the beauty score (the name is false as it is only a number indicating if she is "clean", not beautiful)? It seems the lost 2 points per day (even not doing anything) and we can give her 2 points per day by washing them (which is boring)
- Is there a way to improve INT but the events?


Gameplay :
1/ As said before washing the slaves is really boring. I suggest you to replace this by permitting to install a shower in the basement. It could be crafted with 2 levels, the first just permitting to maintain the beauty and the second incrementing the beauty per 1 point each day

2/ Are the stats really used? For example I did put in the streets a new slave and later a fully trained one and they seems to have the same amount of clients and they get the same money per client... In this case what is the interest to train the slaves?


More general :
1/ The game lacks some ways to sell what you produce, crafted items and slaves.
If you introduce a market for crafted items and a slave marked to sell slaves (with price depending of stats) it would be a game changer and the start to a very interesting game.

2/ The game lacks stats and attributes, on MC and slaves and, more important some uses for the stats. Some ideas :
- amount of wood collected could depend of strenght and amount of berries could depend of intelligence.
- for now slaves stats are limited to social and sex ones. Add some physical stats so they could be more efficient. For example a endurance stats could permit them to produce more food in the garden.
Just examples, this could be extended.

To resume I feel more in an image-clicker than in a RPG game :)

Note: the discord link in the online version seems to be broken.
About punish - added to todo list. Will be in next release probably. Only 5 times in a row sounds much. How about you get some consequences for doing that? Maybe even a chance that you kill her?

Gameplay:
1) Yeah, "wash them" was just a quick feature. Will add more deeper later.
2) No. Right now they're not used. Only beauty

More general:
1) Will add a shop where you can sell your crafted items, but there is already slave market.
2) Noted
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,692
Will there be an option where i attack people using the people that i have captured ?
Idea is that yes - you'll be able to even send your children. But that's a long way to go.
More sooner there will be option to add existing guests as your companions to fight together
 
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Strec

Active Member
Feb 20, 2018
607
391
[QUOTE="ttyrke, post: 10242072, member: 63255"I've seen saves where people where they have 30 slaves who work in garden and pretty much you can sell that food and be rich - I kinda want to avoid that so if any of you got ideas how to not to make food such a money grab, my ears are yours.[/QUOTE]

Tip: did you ever see a garden with illimited production? With a limited size a garden can produce a limited amount, whatever the number of gardeners. It remember me a joke: if one guy can swim from Europe to America in 300 days, 300 guy may do this in 1 day :p

Advice: focus on craft, management and training.

For example you missed a chance to use crafting in this patch. In replacement of changing the pregnancy change you may add a potion for the MC increasing his fertility for the day :)

For the garden too you can use the craft. Fix a production level for the basic garden and permit to extend the size of the garden.

Concerning the crafting you may add some basic ingredients permitting to have more various recipes and opening on new features :
- Wood is ok, perhaps you could add a feature so slaves could get some wood in the forest
- Iron could permit to have a mine and some slaves affected to mine
- Glass or plastic could be found (frequently) with MC exploring or better, with slaves affected to scvenging
- Textile could be produced by ships, with slaves as sheperds.....
...

It would be far more interesting to produce solar panels yourself with iron and glass, personnaly I can't imagine them made of wood :D

Concerning the trade be simple or you'll have problems as the game advance. If you want to manage for each trader the list you want him to sell you'll have to change the lists for each new item.

So the classic is:
- Each item have a base price and a category it is affected to : resource, intermediate (rope, potion, ...), elaborated (solar panel, weapon, ...)
- Each trader have a list of the categories it sell with a price multiplier for each

With that all is possible and you just need, for a new item, to fix a base price and to affect it to a category


edit : if you kill a slave with 5 whipping session :
1/ You have really a very, very good strenght
2/ You are a very, very bad slaver, change job :D

Seriously a slaver punishment don't generally physically hurt but must influence the willpower. Eventually double the relationship loss but it is enough.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,692
Tip: did you ever see a garden with illimited production? With a limited size a garden can produce a limited amount, whatever the number of gardeners. It remember me a joke: if one guy can swim from Europe to America in 300 days, 300 guy may do this in 1 day :p

Advice: focus on craft, management and training.

For example you missed a chance to use crafting in this patch. In replacement of changing the pregnancy change you may add a potion for the MC increasing his fertility for the day :)

For the garden too you can use the craft. Fix a production level for the basic garden and permit to extend the size of the garden.

Concerning the crafting you may add some basic ingredients permitting to have more various recipes and opening on new features :
- Wood is ok, perhaps you could add a feature so slaves could get some wood in the forest
- Iron could permit to have a mine and some slaves affected to mine
- Glass or plastic could be found (frequently) with MC exploring or better, with slaves affected to scvenging
- Textile could be produced by ships, with slaves as sheperds.....
...

It would be far more interesting to produce solar panels yourself with iron and glass, personnaly I can't imagine them made of wood :D

Concerning the trade be simple or you'll have problems as the game advance. If you want to manage for each trader the list you want him to sell you'll have to change the lists for each new item.

So the classic is:
- Each item have a base price and a category it is affected to : resource, intermediate (rope, potion, ...), elaborated (solar panel, weapon, ...)
- Each trader have a list of the categories it sell with a price multiplier for each

With that all is possible and you just need, for a new item, to fix a base price and to affect it to a category


edit : if you kill a slave with 5 whipping session :
1/ You have really a very, very good strenght
2/ You are a very, very bad slaver, change job :D

Seriously a slaver punishment don't generally physically hurt but must influence the willpower. Eventually double the relationship loss but it is enough.

Really big thanks! Will write this down and probably use a lot of it for the next releases!
 
Last edited:

Strec

Active Member
Feb 20, 2018
607
391
Note that as for the trade be simple for the productions locations :

Each location have
- Some images (location access, location interior, ....)
- A max number of workers
- A base production per worker
- A secondary item rarely produced and to be sold (for example rare metal like gold in a mine)

With that it easy to add production location, a mine or a garden is exactly the same thing, just datas changes.

Eventually if later you add some stats on slaves you can indicate which stats make the production better ( base + base x stat /100)
 
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forgetmaster

Active Member
Oct 14, 2020
650
427
Check the patch. I lied about 50%. It was ~ 15% only. Changed it to 50%.
Tried it again, still not working. I creampie then end the sleep for 7 days and nothing, nothing on wake up update and nothing changing in the slaves menu
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,692
Tried it again, still not working. I creampie then end the sleep for 7 days and nothing, nothing on wake up update and nothing changing in the slaves menu
Can you provide your save file? Maybe something specific I'll find there
 
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3.70 star(s) 41 Votes