sermona

New Member
May 15, 2018
8
5
if you age up childs, they never have traits or skills.
would it be possible to inherit the traits/skills of the mother (with probability) and than add/change one by chance?
 

grahegri

out fighting regex
Donor
Feb 23, 2023
10,217
5,867
ApocalypticWorld-0.24a
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Billshwr

Active Member
Feb 17, 2021
763
219
I can’t seem to get the below to trigger no matter how many times I explore -
  • Event [Explore]: Tribe group (Options to get tribe medallions for future Octavia quests)
 

Sithaka

New Member
Aug 8, 2016
3
2
I can’t seem to get the below to trigger no matter how many times I explore -
  • Event [Explore]: Tribe group (Options to get tribe medallions for future Octavia quests)
Pretty sure this is a bug. For me the variable characters.octavia.quests.tribe never got set and the event trigger checks if it is defined/true. (i also saw nowhere in the html file where it set it)

It is a difficult one to trigger though as you only have 1% chance every explore to see it. So you could do 300 explores and not be too unlucky to not see it.
 
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Magnus Castor

Newbie
Jun 8, 2023
86
108
Some good or bad ideas to do in the future. Some new and som perhaps repeated.

Many questions tends to repeat itself again and again. So a page in game called more help with FAQ and dictionary etc. Might be useful.

new assignments/jobs
  • miilkmaid Milks all farm animals that needs it. In this place this might be slaves and guests with young children.
  • hay-maker No reason but I love the phrase "making hay while the sun shines". What a wonderful job description! Produces a small amount of hay for the horse. Also available for "making out in the hay" if pictures/videos can be found.
    Perhaps in a field as an upgrade to the greenhouse?
Training

Build a obstacle course for endurance training as an upgrade to the fireplace.
  • group training endurance just like strength training
  • individual training of strength and/or endurance, just like washing. Start with a low percentage. Slighty higher for workers that use strength or endurance in their work and have < 30.
    Highest chance of working out would be companions and guards that actually likes training.

hunting
  • a skip mini-game option when played a number of times. The shooting game is interesting only so many times.
  • possibility to get extra time, extra points or extra rewards?
  • maybe companions can have bows and arrows also?
  • Some skills/traits/etc. related to hunting?
  • a percentage chance of choosing wanted targets: deer, wolf or women... :)I f that percentage fails use standard choosing

traps - complement to hunting
  • construct and place small traps for small furry animals: squirrel, rabbit, rat ....
  • larger traps for wolf. Need meat as bait. Best is living bait. One of those faceless ex-humans or a slave will do...
    Hey! It's a game where the hero can choose to be a evil bastard. :love: The bait might survive and can be reused.

School

I know school is planned for the future, but we can have thoughts anyway....

Of course Rodger and Eve wants a little school in their village. This requires a lot of building materials. And lot of quests/tasks to find blackboards and books and other school things.

MC might choose to build a school over there or at his own place or both...

Either way new jobs to assign:
  • child-herder. Taking care of children. Herding the flock of children to the school and back. Eve and the other young women in the village have more reasons to visit you...
  • teacher.
Evening school for the adults. Young adults was teenagers when the old world ended.


Overview, micromanagement - Blackboard or simular

The game grows, much details.
We might need an overview in one of the rooms. Peoples, free places, assigned to, etc.

If a backstory is needed, let the MC find a blackboard.

Later expand as an management tool: change place between guests and slaves, change jobs ...


And more. Everywhere i go I find ideas. :coffee:
 
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