Thank you!
But as I remember nothing suggest what to do, and it isn't change my opinion to this trigger isn't very good because easily avoidable.
Maybe the dev can be use a scalar trigger to ensure the player to find this event.
For example, register the previous quest step completion day, and every day add 1% to its triggering chance.
Something like this (the format isn't correct, just contain meanings):
Code:
chancetotrigger = actualday - carquestcompletionday
if carquestcompletionday>0 and chancetotrigger>0 and Random(1, 80)<chancetotrigger and nexstepcomplete=0
trigger
nexstepcomplete=1 //(or actualday if something above depend on this step too)
else
//skip or add the first line here
end