I completely understand your concerns, especially given the experience of the last update. No, I'm not planning on making a grindfest. Yes, the idea of adding stat degradation was crude and flawed, and of little use in the current state of the game. I was wrong, I got ahead of myself—and I admit it. I promise to remove it and not return to it until I have at least a few testers to collect statistics and good in-game tools to mitigate this mechanic.More than half of the options are not selectable/usable and stats are not supposed to drop, especially if players progress are depending on it. If a fit and smart person stop studying and training it take months for the fitness to fade at all and knowledge and wisdom do not fade. For 300 usd you can get a ok hotell for 3 days, a hostel would be closer to 100 usd per week. Now all the player has time to do is work to pay for the hostel and not to make progress. Please do NOT add consumables like food and water it would only get more in the way of the progress and sex we players are here for. Do not forget, all games here are a complicated way of delivering sexy stories, not to make players work just to "stay alive" in a made up world. We get enough of that fight in real life.
Thank you so much for your comment! Yes, I understand some frustration and dissatisfaction. Regarding the stat reduction, I've removed it for now, but it will all come with a major update in a week or two.So, great start and good potential, but I hate moments that for going to every location you need to use action points. For example, why going in the hostel cost 1 energy? I go in the hostel, lose 1 energy, then go to shower, make 1 energy and in the end it doesn't even mater. I can`t just come to location, look what I can do there and then go back, I need to reverse my choice and that's not good gameplay from my perspective. Plus, please, don't punish stats of intelligence and social every day, that's just to much. Once in 2 to 3 days if you don't update that's stats is okay, but every day is too much in my opinion. Or make that's working in library give you 1 int and working in bar give 1 social, that's quite logical bcs you use that stat in job.
As always, everything requires balance. Unfortunately. I understand the frustration. Especially now, when the game hasn't fully implemented everything. I want to emphasize replayability, and that means unlocking all the content in one run isn't possible.If you choose to make money, you basically won't be able to do much in a day. If you do something else, then the game will end soon.The overall concept is quite good, but earning money to pay the rent is quite exhausting.
Yes. Most of the bugs that I remember are gone, but the stat decay and action economy are still un-fun.If you choose to make money, you basically won't be able to do much in a day. If you do something else, then the game will end soon.The overall concept is quite good, but earning money to pay the rent is quite exhausting.
Yeah, looks like I forgot to add a safe word for it, eh...FYI, the park bench is probably bugged. You can sit on it at noon as many times as you want, getting action points in abundance.
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(edit: this means you can spam community center lessons, since the time slot usage there is a bit buggy, it seems to either stay evening, or go back to afternoon)
Damn, this started to annoy me when I was testing the update. It was originally planned that way, but then I ran into a problem with time tracking and cycles. How do I give players the option to "continue" their morning after waking up in the hostel? Or give them the option to "return to the city" at any time of their choosing? That's pure abuse. That's how waking up in the morning and having to return to the hostel came about. Should I not charge AP for that? That's also abuse. Should I give them one extra AP in the morning? Well... anyway, I got to the current version and calmed down.Here is a personal peeve of mine.
You are automatically kicked out of the Hostel in the morning.
You have to spend a point just to go back in.
Can you please consider starting the day inside? Or can you at least give the same 4 starting points that you have on day 1?
In general, the Hostel will be a universal hub for everything and anything over time. A kind of city within a city, where you can meet most needs and develop most of your stats, plus there will be plenty of content.Here is a personal peeve of mine.
You are automatically kicked out of the Hostel in the morning.
You have to spend a point just to go back in.
Can you please consider starting the day inside? Or can you at least give the same 4 starting points that you have on day 1?
Honestly, I understand completely. And I really appreciate this feedback. Truly.I played the game for a little while, "achieved the good ending".
I can't bring myself to play it again but I wanted to leave some feedback:
- You can't see the time of day (or I couldn't see it) and can only determine it from the locations available. You also don't really know what will advance time and what will not. You can study 20 times and the com center but not advance time, or run 3 times, walk 3 times and sit on the bench infinitely but you drink and chat at the bar and time moves on? You can also work out and clean the whole hostel and fuck everyone as long as you have energy with no time advancement. It feels very bad an inconsistent.
- Raising of the stats makes no sense. Working out in the gym, running, walking, reading about working out all raise fitness. The numbers seem to be between 1 and 3, 1-2, 1,1. Not completely sure about it though and also unclear what determines which value you get or if it's just random. It's also weird that all raise the stats with same strength no matter where you are (20 or 150 fitness). For intelligence studying or talking to Jenny gives the same amount. Why would anyone want to study in this case since it's more clicks. Also how can talking to Jenny give any intelligence after a certain amount (I expected it to cap at 20-30).
Some stuff is bugged: Some walk in the parks returned a blank screen where I had to press the back button. Talking to Paula (chatting) whenever she wanted to mention Elizabeth it got bugged as in the check looked as dialogue and I had no option to continue, only the back button. Same for talking to Elizabeth about helping with college. You can't get to the end of that chat. I think there were 1 or 2 more but can't remember them since at some point at any bug I just pressed the back button and did something else.
The infinite energy in the park was already mentioned as a bug, I'll only write it as a single line.
Starting in the city instead of the hostel also feels like a bug. I can understand how after the first few days you prefer to be in the city as the first action as a matter of convenience but it still feels like a bug and not a feature.
Some stuff isn't intuitive as to how to achieve. I went to the loan shark for 3 days and only found him fucking with no other option (my promiscuity was around 40 so not that low).
I saw Paul and her boyfriend fucking in the com center but there was no option to talk about it with Paula. Was I supposed to keep going to com center and hoping something else would happen? Maybe but it was the same time with my bar working. That is another problem, if you want to work at the bar, most of the actions I think progress the game can't be done. Drinking and socializing, talking to Nick, spending time with Paula at the comm center. While in the morning you only have the cafe and mall (which seems useless, at least to me)
If I had patience to play it again I would probably know more about the game and could give more feedback but I can't subject myself to that again. Writing this feedback felt better than playing the game. I do think it has potential, if bugs are corrected and experience is improved. Will probably check back in a few months, see how it is.