My review for this game seems that there wasn't any changes as I had hope and this wasn't released on steam as well unlike below the sunshade and roundscapeIt says completed but did they ever really finish this game? I played it for a bit but i felt like there werent that many scenes with the female MC
I am making this "Review," but first, let me say that I've only gone through Elona's run of the game since I have a feeling that there are only a few variations between the Gladiators, though feel free to correct or add your thoughts cause this is not a FULL game.
Game Mechanics:
The basic premise of this game is that you train your chosen Gladiator to improve their Power, Agility, Endurance, and Mind, either done by working at the Construction, Bar, or Gym or later helping the resistance. Along with managing the stress and mood of your gladiators and building relations with each shop/place. So at first, it feels like you are doing a management sim of the game, but the bad part is that it resets at the END OF EVERY WEEK. That should not be the case since you want to FEEL progress and SEE that your Gladiator is getting stronger to face the challenges in the Arena and on missions, a way to LEVEL up your characters.
Managing your gladiators:
I firmly believe that the developers should have allowed us to train ALL THREE Gladiators as it is feasible to do (If you can do it by finishing all Three characters, please feel free to correct me) and assign them to each with a given specialty example; Elona could get more Points with working at the Construction site how she seems fit for that role, Armida (base on her background) could get more Points working at the Bar, and Geyna (base on her profile) could have more Points in either Gym or helping the Resistance-fighters or have all three of them get additional points working with the Resistance-fighters since it seems they all have gripes with the Empire (correct me if I'm wrong)
Shops relation:
It feels lacking, very lacking. You are trying to build better with each shop, which I assumed to get sponsorships, but that's not the case. It's just discounts and gifts, no additional points or such. Like in the Gym, a good story with the character Zalex are you help her develop her Gym thus, getting more Browny points from her for later H-scene and getting discounts like, say, being a sponsor and having her Gym name mentioned or placed on a shirt or mentioned in an interview. I saw this possibility with helping Amantha and her quest-line, but it is so few.
I had assumed that's how you would get sponsorships, additional income, discounts, H-scenes, or free stuff, but nope, that's not the case.
H-scenes:
Super lacking, and from what I've seen in the pictures little variety between the main focus of the game: Gladiators and the MC. It would be best to download the MOD to check the scene since the game wastes your time in BONDING with your Gladiators.
Story:
Boring, lacking, and predictable. The MC is overly generic with a little backstory that can stand out, it would be good of a story if there is a reason for the MC to want either to side with the Resistants or with the Empire like say him/her being related to the Queen. The dialago doesn't affect all much on how characts preceive the MC (correct me if I'm wrong or add to this) it would been nice to have more reasons to doing one over the other and that each Gladiator would respond better to certain combination of dialog choice. But it's all too simple.
Overall the game lacks quality that Below the Sunshade has and quanity-variarity of Roundscape. I had wanted this game to build up from the first two games that came before it but this feels like a first game project, I would have forgiven it for all those faults if it's the devloper's first time making this game but it is their thrid game.
I didn't mentione the art since it was the only positive aspects but it would been better to hack stuck with or have a choice of having pixle art animated scene which they had done a bit in Roundscape or have that in as well for the scenes.