- Nov 17, 2017
- 115
- 189
well i guess that explains why the teleporters tend to be really expensive if i notice anything else outta the blue ill let you knowYep, that's exactly how it works
No, she's my completely original characterRisu Nutkins character is a parody of some vtuber?
Huh, well I've never heard of her before. The only similarity would be the name and being squirrel girls, which is sort of to be expected since Risu is Japanese for "Squirrel", which is why I picked the name for my OC. Other than that, the two of them look nothing alikeah I'm sorry it's just Risu reminds me of this vtuber also named Risu (a squirrel and also kinda famous for her no-nut-november series)
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I guess it depends on which H scenes you're talking about really, as most of them are zoomed in already from their base size, such as ones that are outside of battle.Seeing your new work was exciting! I like your style and creativity after all. One question for you, will there be a zoom option for H scenes?
Aw, no problems. Thanks for answer!I guess it depends on which H scenes you're talking about really, as most of them are zoomed in already from their base size, such as ones that are outside of battle.
Other than that, I don't really think I can implement a zoom function within RPG Maker MV that would work well with how the animations are implemented within the game / gallery area.
If you don't find any enemies in the room...Save for the Gallery?
Oh, Welcome back!Update v0.1.6 of ASS:RIM is now out!
Changelog:
v0.1.6
- Added the Lab Boss
-Added the first couple of maps for Area 2
- Fixed some bugs within the game, mainly related to the new content
- Overhauled the Enemy Detection and Grace Period features so they should function better.
Sorry this update took so long to get out and that there isn't much too it, things have been happening in real life have been pulling me away from my PC, but I'm hoping to be able to get back into the swing of things and work more on the game again!