Oh hell yeah there's an update, I was worried this was dead! Nice work mate, looking forward to this and maybe more in the future, keep it up!Hello everyone, sorry I've not been active for a while on here, was busy sorting out some IRL stuff alongside working on the next update for the game, but now we're here!
With this update I've started to properly develop the Ruins area of the game, starting with the West Wing. Within here you should be able to encounter five new enemies as well as a few bonus lewd animations as part of puzzles~
I know there doesn't seem to be much to this update in terms of new maps, but I was mainly focusing on making sure everything was good in terms of the enemies and animations, so that work on the other two wings and then the locked room connected to the main entrance hall should go by easier and quicker for me from now on.
Sorry to worry you and anyone else that thought this was dead, just been busy with things IRL that pulled me away from my PCOh hell yeah there's an update, I was worried this was dead! Nice work mate, looking forward to this and maybe more in the future, keep it up!
I'm glad to hear you like the new animations!Nice update, really like the new animations you worked on !
Can't wait to see the next update.
To give an answer to the change you made on melee/Ranged defense, I'd the feeling that Risu became less resistant than before, or maybe it's just an illusion from myself, the mimic can kill her in 4 attack for exemple. But maybe I better need to optimize my gems than before.
Keep the good work !
Thank you for your feedback on this, ZithL!I really enjoyed the 2nd act's animations, I am a sucker for bondage stuff so naturally it was all up my alley. The boss's animation was *chef's kiss*. My only issue so far with the game is the amount of enemies, and the rule of respawning enemies. After a while, it becomes really tedious getting through areas, namely the first act, with just the sheer amount of enemies in every room and hallway.
They also all respawn after interacting with the tunnels or the slime door puzzles, invalidating the point of full-clearing the areas. I can understand if they were to respawn on returns from the teleporter, but otherwise it just makes the 1st act a slog to get through.
Thank you for the kind words, I've got a lot of fun stuff planned for the next update for this game, hoping to get that out soon but also searching for a new house IRL at the moment, which may slow down progress a bitGood stuff, i love the focus on anal. Solid animations. Looking forward to more.
Sorry that there's no new animation for the UwU slime fight in the forest area, but I certainly hope you enjoyed the new animations that are in this update!Save for the latest version. The slime duo boss is included (although there is no new content regarding the slime boss duo since its the area 1 boss but two of them)