Artemis DevLog CH6
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Happy New Week!
Right off the bat, I want to inform everyone that Koko is finally being added to the Dataleak roster for special renders. Many of you have been spamming my DMs about it since CH1. So, here she is.
Sorry. Just kidding. It's April 1st, as most of you know
Last week has been an uneventful week with mostly posing and rendering. Alongside some coding. Testing a couple of things with the code last week as well. One of them is a feature I hope to implement, aiming to make more use of the wallpaper feature when unlocking them. Another is story-related that I hope I can pull off because it would really elevate the scene I need it for a lot. Granted the scene itself is impactful by itself. It's not a minigame or anything like that, but if I can dial it in just right. I think it'd be really cool.
I do have some unfortunate news about the translation. I've decided I won't be working on it any further. I've got enough on my plate as I'm trying to focus most of my time on getting CH6 out the door. The translation just required too much of my attention, and I just had to shut it down for now. I can't say when I'll start it up again, as every development cycle, there's a lot to do. Same reason why I haven't done an official walkthrough. There's a lot to juggle each cycle Some of the extra things like translation, walkthrough often I rely on others to complete but end up falling short. Primarily why I work solo as its difficult to have like minds align.
That wraps it up for this week. Also, it's rare we get a devlog on the first of the month. So, I wanted to share this preview
Artificial life, exploring natural life.
Have yourselves a wonderful week.