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Artemis DevLog - CH5
Happy Monday!
Weekly check-in. There are six scenes left to pose and render for this chapter. I also wanted to expand more on the "Artemis mechanic" I mentioned last week. There will be a brief explanation of how this will work. But wanted to use this opportunity to give more insight on it. Artemis will mostly act on her own accord and most scenarios will just play out. There will be moments where you'll have an opportunity to intervene and how you do so will raise one of two stats for her. One of the two scores will rise and choosing option A will not lower points accumulated in option B and visa versa. When something occurs that involves Artemis, whichever score is highest at that moment will trigger how the scene plays out. Pretty standard, though I don't recommend pumping her score to be one-sided. Because some very key situations will require her to have a specific number of points for the best scenario to play out. And depending on how she handles situations, it'll reflect how the public sees her. In CH5 things are tamed and simple, but as we go into later chapters, Artemis will be involved in higher stake situations.
The app to monitor her two stats and her history of scenarios that'll be logged is still being tweaked. Hope to share it soon.
That's it for this week. Real excited to finally see some light at the end of this development tunnel. It's a new book, new arcs, new characters introduced.
Have yourselves a great week and stay hydrated out there!
- digi.B
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