Well in my case I only wanted to for a contrived testing scenario for another module. I suppose in a normal game you wouldn't. The Killer module would make more sense in normal gameplay if either the game or the module had implemented a witness mechanic. As it stands, the Killer module is essentially a glorified card ejector.Im sure a lot of modules tend to twist the games arms this way to get the desired effect. Still, it does make sense - if theres two people left, why would you kill the other person?
Edit: I suppose you could pair it with the Thorough module to have a crude witness mechanic.
								
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