Im guessing this is part of the wiki? I havent checked the wiki ever since i wrote all the guides. Something tells me people check into these forums to see what we have discovered... they just need another one of those spreadsheets, where approximate results of interactions are posted (which ive also posted at one point).Just noticed that thisYou must be registered to see the linkshas additional/different trait information, including the info about Scheming characters escorting you into gender-restricted rooms.
The spreadsheet has both the trait information from the English wiki that we all know, and apparently a translation of the trait info from the Japanese wiki. The English wiki doesn't mention that particular quirk of the Scheming trait.Im guessing this is part of the wiki? I havent checked the wiki ever since i wrote all the guides. Something tells me people check into these forums to see what we have discovered... they just need another one of those spreadsheets, where approximate results of interactions are posted (which ive also posted at one point).
Wiki... the site with the most inaccurate information about the game its about. Funny.
EDIT: oh, and - they still use the term "favorability", which doesnt mean anything to anybody in this thread.
Checked, all sound settings are at max, and shadowsets were fine.Have you tried looking into the settings menu under F1? Sound FX is a shadow set under sets, but you wouldn't get rid of music if you deleted that.
That's why I tend to stick with card makers that I know. Otherwise you sometimes get cards like that where the trait/module combinations aren't well thought out, or they just stick way too many modules on the card.So i just tuned into Bepis to grab a few cards, and before i managed to select any search options, i was struck with this...
the ultimate in cucking technology - theYou must be registered to see the linkssupreme! For the lulz i downloaded the card, to see what the maker did to make him such. His "regular" character settings are all over the place (honestly, not what i would choose in terms of traits - looks counterproductive), but, Jesus tapdancing Christ, that module stack is enormous. I cant even begin to comprehend what kind of mayhem that card would cause to a regular game. Just to avoid creating a black hole where i live, i deleted the card.
Just thought i would mention it, since i found it funny. Too funny, even.
I mean... this card is meant to cuck everyone, right? So... why did the creator put the singleminded trait on it? That, combined with lowest sociability works completely against the idea of cucking anyone. Hell, even my flytrap, on a male card, would make for a better cucking card than this. But then... that wall of modules. I saw it and went "Aw hell naw!". Anyone puts this in their deck, thats gonna be their ass. Assuming this wont create a black hole, or cause WW3 to erupt prematurely, nothing good will ever come of this amount of modules.That's why I tend to stick with card makers that I know. Otherwise you sometimes get cards like that where the trait/module combinations aren't well thought out, or they just stick way too many modules on the card.
Modules are packed with cards, so you don't necessarily need to have them in your folder. Cards might be packed with older versions of modules however. When you add a card to the class or when a save is loaded, it'll first try and load the module from the folder so that it can potentially load a newer version of it. If it can't find the module in the folder then it'll use the version packed with the card, so if you delete the modules from the folder but not from the cards then you're potentially ending up with older, buggy versions of modules in your game.does anyone else here do the thing where they will delete modules from their overrides folder? I got tired of scrolling through so many that I will never use and just deleted them. they don't pop up in the list anymore, but they should still work (I assume this cause I downloaded a card with a custom module 'bad with directions' that would occasionally accidentally wander in the wrong locker room or bathroom)
well sure, but I did say I would never use them and remove them from cards I download, so i'm not concerned. I'm not interested in skinwalkers or fairies or whatever other weird stuff gets packed with cards, I just want a regular schoolModules are packed with cards, so you don't necessarily need to have them in your folder. Cards might be packed with older versions of modules however. When you add a card to the class or when a save is loaded, it'll first try and load the module from the folder so that it can potentially load a newer version of it. If it can't find the module in the folder then it'll use the version packed with the card, so if you delete the modules from the folder but not from the cards then you're potentially ending up with older, buggy versions of modules in your game.
Lowkey why I always try and pop cards I'm curious about into the editor cuz hooooly fuck some folks stick some wild ones on there. I ran into one a while back that allowed the card to kill someone every night... I am here to beat the meat not play a death game, lmaoThat's why I tend to stick with card makers that I know. Otherwise you sometimes get cards like that where the trait/module combinations aren't well thought out, or they just stick way too many modules on the card.
well the purpose is to let the player choose what kind of flavor they like...for the "what they all do" I think its literally in the set name, just have one at a timeI'm not sure the purpose of the various sets included in the JapaneseMCPv25.1v2 zip