Create and Fuck your AI Cum Slut -70% OFF
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Arde645

Newbie
Apr 30, 2018
94
114
Well yea, I know how risky it is if I delete things without being sure about it. Oh and you know where is the 'set' file is at in AAUnlimited? I only found 1 in data file which is not the right one since it mostly has poses etc not H style etc. Same thing with !Shadowset file, I cant find it anywhere. But if I find it, I put the new JMCP in it?
Sorry for being dumb about these things, I understand if you can't instruct every little thing, but I'm fine waiting for help once you're free to help out.
If you don't mind, would you mind posting a picture of the main game folder, data folder, and the sets folder?

I have a feeling about what's wrong but I want to make sure before continuing. Especially since base JCMP (by itself) doesn't need shadowsets.
 

Zadke

Member
Nov 21, 2017
303
645
most likely he didn't cheked the script option, also check that u have the ppx version not the pp2
 

Arde645

Newbie
Apr 30, 2018
94
114
most likely he didn't cheked the script option, also check that u have the ppx version not the pp2
If he's using the Modern Guide, it only provides the ppx version. He would have to go out of his way to find the pp2 version.

The script option is also unnecessary, the only thing it does is allow you to re-arrange the icons.
 

Marcus819-#

Newbie
Feb 11, 2024
35
5
If you don't mind, would you mind posting a picture of the main game folder, data folder, and the sets folder?

I have a feeling about what's wrong but I want to make sure before continuing. Especially since base JCMP (by itself) doesn't need shadowsets.
The main folder > AAUnlimited > mod file > Data folder > sets file
I only have 1 sets file? not sure if that's normal. And I have been trying to enable and disable things based on the instructions, obv not working yet, but I found out I only have H_Style.lst (I disabled it by adding '!'?) and I have no H_Expression_State.lst, H_Expression_Voice.lst, H_Voice.lst
 

Arde645

Newbie
Apr 30, 2018
94
114
The main folder > AAUnlimited > mod file > Data folder > sets file
I only have 1 sets file? not sure if that's normal. And I have been trying to enable and disable things based on the instructions, obv not working yet, but I found out I only have H_Style.lst (I disabled it by adding '!'?) and I have no H_Expression_State.lst, H_Expression_Voice.lst, H_Voice.lst
Yea, about what I expected.

Open "JapaneseMCPv25.1v2.zip" and extract just the "23_JapaneseMCP_v25.1v2.ppx" into the data folder. Boom, should work now.

You shouldn't need to worry about shadowsets unless you plan on also using the 3drooms mod or care about enabling any of the vanilla stuff.

I would also suggest moving all the pp2 files to a different folder (or deleting them), they aren't doing anything and are probably helping to confuse you by clogging the screen up.
 
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Marcus819-#

Newbie
Feb 11, 2024
35
5
Yea, about what I expected.

Open "JapaneseMCPv25.1v2.zip" and extract just the "23_JapaneseMCP_v25.1v2.ppx" into the data folder. Boom, should work now.

You shouldn't need to worry about shadowsets unless you plan on also using the 3drooms mod or care about enabling any of the vanilla stuff.

I would also suggest moving all the pp2 files to a different folder (or deleting them), they aren't doing anything and are probably helping to confuse you by clogging the screen up.
It said NOT IMPLEMENTED, fuck
 

Marcus819-#

Newbie
Feb 11, 2024
35
5
Yea, about what I expected.

Open "JapaneseMCPv25.1v2.zip" and extract just the "23_JapaneseMCP_v25.1v2.ppx" into the data folder. Boom, should work now.

You shouldn't need to worry about shadowsets unless you plan on also using the 3drooms mod or care about enabling any of the vanilla stuff.

I would also suggest moving all the pp2 files to a different folder (or deleting them), they aren't doing anything and are probably helping to confuse you by clogging the screen up.
Wait, just did correctly again, I need to check in the game
 

Marcus819-#

Newbie
Feb 11, 2024
35
5
Yea, about what I expected.

Open "JapaneseMCPv25.1v2.zip" and extract just the "23_JapaneseMCP_v25.1v2.ppx" into the data folder. Boom, should work now.

You shouldn't need to worry about shadowsets unless you plan on also using the 3drooms mod or care about enabling any of the vanilla stuff.

I would also suggest moving all the pp2 files to a different folder (or deleting them), they aren't doing anything and are probably helping to confuse you by clogging the screen up.
Ok it WORKS, THANK YOU!
 
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Apr 26, 2020
226
152
You're going to have to be more specific.

Pictures always help.
Let me check the guide when i finally hit a stump i'll comeback so i dont waste anyone's time. Apparently i forgot to switch wine to vd2 and dint click the .bat files. In regards to futa/gay mods and showing items and clothings.
 

AZAZEEL

Newbie
Jun 3, 2017
29
30
When I am talking to or editing a character, the game struggles greatly. It is a problem that can be fixed with settings or a patch?

Or is it just my computer that is not able to run it properly?
 

AZAZEEL

Newbie
Jun 3, 2017
29
30
When I am talking to or editing a character, the game struggles greatly. It is a problem that can be fixed with settings or a patch?

Or is it just my computer that is not able to run it properly?
NVM, it is just my pc that is too weak.
 

JustAl

Active Member
Jan 28, 2022
683
818
NVM, it is just my pc that is too weak.
There's a fix for that: near the top of the Modern Install Guide, it describes Windows 10/11 fixes.
Now you're thinking, "why do I need those?"
The answer: innate compatibility for the game was planned up to Windows 7. Compatibility for Windows 10 is done through community patching to give toggle options that stack into a helpful kludgejob that gets the game running at an appreciable speed on your newer operating system.

Note that for some reason sex scenes or other high-poly model scenes seem to run at a slower framerate than overworld low-poly scenes. I don't know why yet but it's good enough.
 
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Marcus819-#

Newbie
Feb 11, 2024
35
5
Does anyone know how to make new trigger? I already read the instructions but don't know how to ADD (since the add button gave me 2 bars instead of 1 like the picture in the instructions, 1 is blank and 1 has a few options but I do not know what they are for)
 

JustAl

Active Member
Jan 28, 2022
683
818
Does anyone know how to make new trigger? I already read the instructions but don't know how to ADD (since the add button gave me 2 bars instead of 1 like the picture in the instructions, 1 is blank and 1 has a few options but I do not know what they are for)
In regards to modules, it is easiest to download the main pack then find some others in the Mega upload links in the spreadsheet linked to the guide. You'll go far using other people's modules but eventually you'll want to edit their content or make your own. My advice is be very careful adding modules to a character, it is easy to mistakenly make a character that is too successful in dialogue as the player or too easy to persuade as the player. The opposite is less common but still needs care - you could make a character too poor in dialogue or too hard to persuade. On the extreme ends, NPCs trigger happy enough to murder on any given day since the start, but you might want that.

First, change page from modules to triggers. Right click, add new trigger. You care about Events and Actions. Once you make the trigger, define the event so it runs at a certain time such as the start of period, end of period, when someone wants talk, etc. Now that you have an event to call your actions, make your actions, which starts with a Flow Control such as If, Else, End, etc. You'll use Int types most often, then string, then float. You don't use float often unless you're rolling chances in float or doing decimal math, like multiply by 1.15, for example. Most game values you reference are ints, even things that feel categorical. For most of those, you find them in the Enumerate action near the bottom of the list.

I highly recommend collecting your starting modules first. You'll get a better idea of how they work when you see examples.

Relevant advice to follow the above: you make modules by left-clicking and dragging across trigger names in the left column, then right-click to make new modules. To add global values to your module, simply make them, assign their init values, then call them in the triggers you're bundling and they'll be bundled into the module. Globals are made outside of the triggers, but once they're called in the trigger they'll be selected for bundling when you put them into a module.

Edits: Minor typo fixes.
 
Last edited:

Marcus819-#

Newbie
Feb 11, 2024
35
5
In regards to modules, it is easiest to download the main pack then find some others in the Mega upload links in the spreadsheet linked to the guide. You'll go far using other people's modules but eventually you'll want to edit their content or make your own. My advice is be very careful adding modules to a character, it is easy to mistakenly make a character that is too successful in dialogue as the player or too easy to persuade as the player. The opposite is less common but still needs care - you could make a character too poor in dialogue or too hard to persuade. On the extreme ends, NPCs trigger happy enough to murder on any given day since the start, but you might want that.

First, change page from modules to triggers. Right click, add new trigger. You Care about Events and Actions. One you make the trigger, define the event so it runs at a certain time. Like start of period, end of period, when someone wants talk, etc. Now that you have an event to call your actions, make your actions, which started with a Flow Control. An If, Else, End, etc. You'll use Int types most often, then string, then float. You don't use float often unless you're rolling chances in float or doing decimal math, like multiply by 1.15, for example.

I highly recommend collecting your starting modules first. You'll get a better idea of how they work when you see examples.

Following advice: you make modules by left-clicking and dragging across trigger names in the left column, then right-click to make new modules. To add global values to your module, simply make them, assign their init values, then call them in the triggers you're bundling and they'll be bundled into the module. Globals are made outside of the triggers, but oncer they're call in the trigger they'll be selected for bundling when you put them into a module.
Thank you, I'll try to be more careful with it. And I have downloaded alot of modules n triggers made by others, but they're not enough, that's why I want to add a few more for my own preferences
 
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