I love to see people working on Ashford Academy, i did a couple of mods back in 2017 but doing everything alone wasn't that easy especially because i'm a terrible writer, if anyone have good ideas for events i'll be glad to help coding them in-game.
Chastity dress code:
- Stats: It's one level "above" conservative dress code (consider sorting dress codes from least to most perverse, with chastity being "least" perverse) and with an strong impact decreasing lust (without increasing inhibition!) and increases your reputation further (parents like this policy).
- Events: When inhibition is high it includes events like "students are getting used to their chastity belts", "it might be uncomfortable but she likes it", "what a cute chaste couple". When inhibition is low it includes events like "she's frustrated she can't touch herself", "they're horny just look at them", "she's being punished for trying to break her chastity belt".
- Combinations: Sensual dancing class has orgasm denial events, if combined with this policy they would involve chastity. If futanari or trans stuff is added that'll expand the image pool (could be turned on/off through an unlockable plus rule involving trans/futanari students allowed in the school).
- Balancing: Ideally this should make it more viable to go on the "conservative" path at the start of the gain as to increase stats to the max, while still remaining useful when going full depravity due to the reputation boost.
Sex toys code:
- Stats: One level "below" nude dress code, increases lust faster, decreases inhibition faster and is even worse for your reputation!
- Events: Some ideas include "she can't focus on class with her vibrator on", "teacher punished her with an excessively big buttplug", "the cheerleaders have never been this enthusiastic!".
- Balancing: While this would make lust rise extraordinarily fast, it should either give a significant penalty to academics/sport (potentially crippling tuition gains) or a big one to reputation in some way. Not to say this would require very late game everything as it's price would be over 100 until the late game.
Anarchical classrooms:
- Stats: One level "above" the big class size, it decreases the number of teachers needed to a whooping 1 per 100 students! It would however absolutely cripple academics and discipline while giving a pretty solid morale boost.
- Events: With high inhibition it'd just lead to boring events like "she doesn't know what to study", "the teacher doesn't really have time for her, "they're playing cards in class!". With low inhibition it could lead to "they're being a bit tough on her but she likes it", "that's a creative use of positive reinforcement but she seems to be getting pretty good grades!", "they're not even in class but you can't blame them".
- Balancing: This would be impractical for the early game due to the near zero stat gain (aside from morale) but would be interesting roleplay wise as to make it extra hard early on or for the super late game when there are so many buildings that you can get 100 academics even with this class size! The stats are poorly explained but if morale boosts new students then this would be pretty practical actually!
Tutoring (policy, requires unlocking first):
- Adds one teacher per 10 students but provides an extremely big increase to a single stat.
- This stat can be academics, sports or discipline (it can be changed as a separate policy called "tutoring focus")
- Later on you can unlock leisure tutoring (ie morale boost) and lust tutoring (*cough* "special tutoring" *cough*) which provides a hefty increase in lust gains
- Each type of tutoring provides one or two events per type. As examples, the academics one could be "she's paying attention now that the teacher is focused on her", the sports one could be "she's giving her all, more laps!", the discipline one could be "she's been taught how to keep proper posture, one way or another", the leisure one could be "she really likes to watch that movie" and the lust one could be "her friend is teaching her what spots are sensitive"
- The balance is basically extremely high price (unless teachers are paid poorly) for a very high bonus.