- Jul 13, 2017
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Do you still have to grind out this unending game to play as a female? Why not have it as an option from the get go rather than have to go through an entire playthorugh?
got it,thanks! I'll probably try this one for a while then.It's a more streamlined management version of HHS+.
No real individual students and teachers, which go to school and to their classes. No pta meetings, no wandering around in town etc. Just three timeslots per day you fill with visting cetain parts of your school and experiencing whatever happens there and then the stats of your school change.
You can't play AAR as a female (in Ashford Academy classic, you could, after losing once).Do you still have to grind out this unending game to play as a female? Why not have it as an option from the get go rather than have to go through an entire playthorugh?
That depends entirely on how you play it. In my testgame before releasing 0.4, I had the school pretty well corrupted after about 9 months (Inhibition at about 35, deviance about 40, weekly income about 100). I'd guess after about 18 months I would have seen close to all the events, without any undue repetition. But I admit I was corrupting the school relativiely quickly, while it's just as possible to go slower, or just not corrupt it at all. That is up to your choices, and planning ability.So, this game feels extremely grindy for no reason. 4 months into the game I'd only really encountered 3 worthwhile events. All my stats were still VERY low and I felt like I was making no progress at all.
That's about analogues to wondering whether there is anymore to an rpg than numbers floating up over enemies as their health goes down. Answer: Yes, there is. Whether it's worth your time, you have to decide for yourself.Is this game worth the time? Is there anything more to it than spamming next day button and getting a random image with 2 lines of text, most of the time the same as before?
It's not because your lust is too low, a lust>90 is high enough to unlock everything.Is Lust supposed to be capped at 118 out of 200 or am I missing a policy change? I see more images in the images folder of the game than are actually being unlocked with endless playing, so I'm wondering if it's related to that lust stat.
No, it's not. Lust is (like Stress) a purely calculated value, having a max there makes no sense. I have now removed the maximum for those 2 stats, so from 0.4.2 it won't display an upper bound anymore (in new save games).Is it possible to even reach 200 lust? My is always stuck at 118
I guess I'm not playing it correctly then. There doesn't seem to be any clear direction on what you should be doing to build stats adequately. I even spent my initial cash to purchase the cafeteria and as other posters pointed out, all I ever did was hit next day and see a couple quick images. Stats grew minimally so you feel like you're not really affecting anything and money grows so slowly that you can't really expand the school quickly. You might want to think about posting some sort of walkthough on optimal play route.That depends entirely on how you play it. In my testgame before releasing 0.4, I had the school pretty well corrupted after about 9 months (Inhibition at about 35, deviance about 40, weekly income about 100). I'd guess after about 18 months I would have seen close to all the events, without any undue repetition. But I admit I was corrupting the school relativiely quickly, while it's just as possible to go slower, or just not corrupt it at all. That is up to your choices, and planning ability.
Have you looked at the player guide linked in the very 1. post?I guess I'm not playing it correctly then. There doesn't seem to be any clear direction on what you should be doing to build stats adequately. I even spent my initial cash to purchase the cafeteria and as other posters pointed out, all I ever did was hit next day and see a couple quick images. Stats grew minimally so you feel like you're not really affecting anything and money grows so slowly that you can't really expand the school quickly. You might want to think about posting some sort of walkthough on optimal play route.
You're very welcome. You've created a pretty good game so far and it's nice to see the recent progress.I don't think it's my job as developer to write strategy guides. That is something I gladly let engaged players do, and I am very thankful to XAmsterdamX for doing so.
Stress actually has a pretty big impact, you are just playing too well to notice it.The algorithm works pretty well, but you may need to tweak it a bit for each stat to have an impact. For example, I never noticed that students' stress levels had any impact on gameplay, and I'm not sure what the 'Lust' stat added to the game (and how it's different from 'Deviance').
Yeah, art is the biggest stumbling block for me in expanding events. There are already quite some multi-stage events in AAR, way more than in Ashford Academy classic. Expending existing events to have later stages will be a major focus for 0.5, but I can only do it with text, not with new images...A few more multi-scene interactions with students would be nice, or follow-ups on scenes that seem incomplete (such as the 'froggy' girl). I realize this may be hard to do with the available art.
Later building upgrades are useful to get stress lower (and raises their stat bonuses). Besides, if they weren't there, money would become worthless at some point, which would be unfortunate.A few more clubs, perhaps fewer building upgrades (since the impact of the upgrades isn't clear and they seem unnecessary).
I have no idea what that ending would be. I am open to suggestions. Obviously something involing Susan and Marina. But what?A nice ending to the game once everything is unlocked and upgraded.
I'll readily admit that I am mostly neglecting the evil path (aside from a single major event I have written).Make it clearer that there are multiple paths you can take (good or evil). Right now being evil is discouraged because being helpful gives you a reward (increase in stats) while being evil doesn't, at least not immediately.
The debug feature is still there, you just have to enable it in the file (as is appropriate for such a feature, I think):Any chance of adding the debug feature back in? Maybe once you've "beat" or lost the game?
Keep up the great work!
I have never really played HHS, so I have no idea what clubs it has. Ashford Academy classic only had the cheerleading club, and that content I have ported and adapted. If there are any other clubs for Ashford Academy classic around (maybe in a mod?), I would take a look at porting them into canon... Otherwise, it will just have to wait for way later, or until somebody writes a new mod.With regard to clubs: Didn't HHS have a cooking club, drama club, sword club, swimming club, computer club? I even remember things about a panties exchange club or something. I wouldn't prioritize any of this over other things, but right now with only a single club (cheerleading) it seems odd.
Good ideas, thank you! I will look into writing an heuristic that determines whether you have beaten the game, and then just giving something like a victory screen with stats or something. The tricky thing is, that content from mods should be able to influence that decision, so I can't just code it statically. Still, a really helpful suggestion, thank you!With regard to an ending: I think this is a problem for many games. It could be as basic as a 'congratulations' message, informing the player that they have completed the content. A bit more complex would be a list of achievements; once all achievements have been completed you know you're done. Finally, perhaps a scene to indicate to the player that they have reached the end; something with a harem or perhaps an official promotion to become the Island nation's education secretary (minister).
In Ashford Academy classic, there was an evil_points stat (hidden), but apart from enabling evil options (which outlook=='evil' stil does) the only thing that did is penalize your stats (reputation each week, if I remember correctly).With regard to different paths: right now there isn't a stat that keeps track of how evil you are, so it's impossible to keep track as a player how you're doing. I probably wouldn't bother, the game is fine without any forced / violent actions. Perhaps the 'Outlook' stat in the GUI could give you a minor bonus that affects your progress and perhaps increases your luck with specific scenes.