- Jun 2, 2017
- 870
- 462
There were so many, ofc cheer, cooking, kendo, cosplay, eventually a maid club as well, and I'm sure I'm missing some.I have never really played HHS, so I have no idea what clubs it has. Ashford Academy classic only had the cheerleading club, and that content I have ported and adapted. If there are any other clubs for Ashford Academy classic around (maybe in a mod?), I would take a look at porting them into canon... Otherwise, it will just have to wait for way later, or until somebody writes a new mod.
IMO, cooking is covered fairly well in the cafeteria, but there is still room for a "core" group to be under clubs, maybe eventually with the food on the nude body once the deviance/inhibition reach certain levels. As I recall you said you were working on a kendo/sword club I think, and you've got a bit of cosplay in the lust enhancement class. As I recall in the original Ashford there was one girl in the dorms that wore a cosplay outfit, but that might have been a mod, not sure.
Yeah, right now I'm coasting with all stats maxed, and money building up because I have nothing left to spend it on. I finally got the "bolder" scene on the girl grabbing the other girls boobs, but at some point the scene of the girl on the school grounds that gets her skirt blow up just stopped showing up, so I never got the low inhibition version, where she asks if you liked what you saw. Again, not sure if that was original Ashford or a mod.Good ideas, thank you! I will look into writing an heuristic that determines whether you have beaten the game, and then just giving something like a victory screen with stats or something. The tricky thing is, that content from mods should be able to influence that decision, so I can't just code it statically. Still, a really helpful suggestion, thank you!
Meh, you can keep ignoring the evil route for a while imo, lol.In Ashford Academy classic, there was an evil_points stat (hidden), but apart from enabling evil options (which outlook=='evil' stil does) the only thing that did is penalize your stats (reputation each week, if I remember correctly).
Right now outlook does not influence your stats in any way, it only limits which events are available, and may change things inside of events (either via options, or automatically).
It's just that evil options usually have a worse stat outcome (like lowering morale and/or reputation), and you don't always have a choice about it. On the other hand, the evil content just isn't accessible otherwise, and in quite a few events it is just an additional option (so a positive, just by offering up more stuff).
But as I said, evil content is neglected by me... On my pass over events for 0.5 I'll think about whether I have ideas where in individual events being evil might be an advantage, instead of penalizing. We'll see. Once again, thank you for your thoughts.