- Jan 8, 2020
- 83
- 110
I am starting playtesting for 0.5.
Since I had the the pretty unexpected complaint of being unable to lose, this is the first thing I tried.
I managed to run out of money after the first week (that way of losing did not exist in 0.4).
Getting the school burned down due to low behavior took me until the beginning of march.
Of course I am the developer, so know precisely how to set the policies to achieve that. Still, no other cheating than knowledge involved.
So I can happily confirm that in 0.5, you will indeed be able to lose.
Now for the real playtest: Trying to win. Which in 0.5, will be possible (well, there will be a victory screen anyway).
PS: While completely tanking morale won't be a game over, you do not want to leave that at 0 in the new version.
Disregard this warning at your own risk.
Since I had the the pretty unexpected complaint of being unable to lose, this is the first thing I tried.
I managed to run out of money after the first week (that way of losing did not exist in 0.4).
Getting the school burned down due to low behavior took me until the beginning of march.
Of course I am the developer, so know precisely how to set the policies to achieve that. Still, no other cheating than knowledge involved.
So I can happily confirm that in 0.5, you will indeed be able to lose.
Now for the real playtest: Trying to win. Which in 0.5, will be possible (well, there will be a victory screen anyway).
PS: While completely tanking morale won't be a game over, you do not want to leave that at 0 in the new version.
Disregard this warning at your own risk.
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