Broker08

Newbie
Aug 28, 2022
23
46
Guys don't download the save files

!! DO NOT EDIT THE FILES FROM THE
V0.2.4 OR BELLOW TO V0.3.0!!


If u didn't downloaded and the game still don't work then u need to delete ur own fils save form the last update and restart the game to the beginning.

That what i did and it worked
 
Last edited:

Skode

Well-Known Member
Mar 9, 2020
1,520
2,370
Over the moon for the dev being back on his feet and pushing on full steam ahead. Not gonna lie, i kinda bought into him being deceased as he was not you boy who cried wolf dev like many we see around here with a hundred excuses. His lack of activity had me fearing the worse.

Think i will hold based on the other comments regarding issues with the update so i can be sure it is more bug free but i am delighted the game is back and we even have another update due next month. To think it was so bad i no longer was actively following this thread, happy days indeed.
 
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Reactions: Papazoglo1

mrlmox

Newbie
May 5, 2017
28
8
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4543, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1142, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1075, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 372, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 379, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 427, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 413, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/compat/pickle.py", line 51, in dump
    cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0.4K
Sun Sep 29 05:44:47 2024

Every time, even with new game, after some minutes playing trying to save and then this happens.

How do you start debug mode?
 
  • Like
Reactions: Xythurr

LIONREX

Member
Oct 26, 2019
443
237
game crashed, any can help me pls
hile running game code:
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/bath/room.rpy", line 109, in script call
call screen hotel_bath
File "game/places/hotel/player/bed.rpy", line 95, in script call
$ player.sleep(can_dream = True)
File "game/events/dreams/start.rpy", line 4, in script call
$ renpy.call(dreamsEventsBag.draw())
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
I started a new game, played the 1080p, compressed and 4k version, deleted save 1-1, and the game still gives me this error.
 

jessdeng

Newbie
Jul 4, 2018
19
16
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4543, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 1142, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1075, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 379, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 427, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 413, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/compat/pickle.py", line 51, in dump
    cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Sun Sep 29 00:03:58 2024

game can not save , anyone know what happend?
 

Broker08

Newbie
Aug 28, 2022
23
46
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4543, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 770, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1403, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1179, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 281, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 1142, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 1075, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 379, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 397, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 427, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 413, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/compat/pickle.py", line 51, in dump
    cPickle.dump(o, f, PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Sun Sep 29 00:03:58 2024

game can not save , anyone know what happend?
From the beginning it happened to me I clicked on ignore and the game continued for me idk why am the only who don't have problem
 

Bzshr

Newbie
Feb 4, 2018
65
84
From the beginning it happened to me I clicked on ignore and the game continued for me idk why am the only who don't have problem
Yes you can ignore the error but the save file won't be created. So trying to progress any further would be meaningless if you can't save at all
 
4.20 star(s) 54 Votes